Search results
Results from the WOW.Com Content Network
Ken's Labyrinth is a first-person shooter for MS-DOS published in 1993 by Epic MegaGames. It was programmed by Ken Silverman, who later designed the Build engine used for rendering in 3D Realms's Duke Nukem 3D (1996). Ken's Labyrinth consists of three episodes, the first of which was released as shareware. An earlier version was self-published ...
However, the original Advanced Systems' Ken's Labyrinth was made from Ken and Andrew's limited resources to the point that Ken made the sound effects with his mouth, therefore Epic MegaGames made use of their resources to revamp the game, replaced the projectiles balls with bubble gum balls, starbursts which bounced off walls, and homing ...
Ken Silverman (born November 1, 1975) is an American game programmer, best known for writing the Build engine. It was most notably utilized by Duke Nukem 3D , Shadow Warrior , Blood , and more than a dozen other games in the mid- to late-1990s.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate
1 - On the floor, in front of the door, on top of what looks like a bathroom scale. 2 - Top left side. inside the wall mounted cabinet. 3 - Right side, it blends into the wood of the small cabinet ...
In June 1995, the CD-ROM version dropped off, and the shareware version fell to No. 6 of the budget games and the full game to No. 9 of the full price games [72] before dropping off next month. The full game rose back up in August 1995 to No. 19 of the top full price games, while the shareware version fell down to No. 7 of the top commercial ...
Labyrinths (1962, 1964, 1970, 1983) is a collection of short stories and essays by Argentine writer and poet Jorge Luis Borges.It was translated into English, published soon after Borges won the International Publishers' Prize with Samuel Beckett.
Tunnels & Trolls (abbreviated T&T) is a fantasy role-playing game designed by Ken St. Andre and first published in 1975 by Flying Buffalo.The second modern role-playing game published, it was written by Ken St. Andre to be a more accessible alternative to Dungeons & Dragons [1] [2] [3] and is suitable for solitaire, group, and play-by-mail gameplay.