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  2. Pac-Man (Atari 2600 video game) - Wikipedia

    en.wikipedia.org/.../Pac-Man_(Atari_2600_video_game)

    The arcade PAC-MAN system board contained 2 KB of main RAM (random-access memory) in which to run the program, 2 KB of video RAM to store the screen state, and 16 KB of ROM (read-only memory) to store the game code, whereas the Atari 2600 featured only 128 bytes of RAM memory and none dedicated to video: effectively 32 times less RAM. [20]

  3. ROM cartridge - Wikipedia

    en.wikipedia.org/wiki/ROM_cartridge

    A Star Raiders ROM cartridge for an Atari computer. A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electronic musical instruments.

  4. Video game console - Wikipedia

    en.wikipedia.org/wiki/Video_game_console

    Random-access memory (RAM) Memory storage that is designed for fast reading and writing, often used in consoles to store large amounts of data about a game while it is being played to avoid reading from the slower game media. RAM memory typically does not sustain itself after the console is powered off.

  5. Nintendo 64 - Wikipedia

    en.wikipedia.org/wiki/Nintendo_64

    In terms of its random-access memory (RAM), the Nintendo 64 was one of the first consoles to implement a unified memory subsystem, instead of having separate banks of memory for CPU, audio, and video operations. [76] The memory itself consists of 4 megabytes of Rambus RDRAM, expandable to 8 MB with the Expansion Pak. Rambus was quite new at the ...

  6. Game Boy Game Pak - Wikipedia

    en.wikipedia.org/wiki/Game_Boy_Game_Pak

    Game Boy Game Pak is the brand name of the ROM cartridges used to store video game data for the Game Boy family of handheld video game consoles, part of Nintendo's line of Game Pak cartridges. Early Game Boy games were limited to 32 kilobytes (KB) of read-only memory (ROM) storage due to the system's 8-bit architecture .

  7. History of video game consoles - Wikipedia

    en.wikipedia.org/wiki/History_of_video_game_consoles

    The transition from handheld "electronic" games to handheld "video" games came with the introduction of LCD screens. These screens gave handheld games the flexibility to play a wide range of games. Milton Bradley's Microvision, released in 1979, used a 16x16 pixel LCD screen and was the first handheld to use interchangeable game cartridges. [17 ...

  8. Play Hearts Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/hearts

    Enjoy a classic game of Hearts and watch out for the Queen of Spades! ... Play. Masque Publishing. Astral Gems Match. Play. Masque Publishing. Baccarat Mini. Play. Masque Publishing. Backgammon.

  9. Random-access memory - Wikipedia

    en.wikipedia.org/wiki/Random-access_memory

    A 64 bit memory chip die, the SP95 Phase 2 buffer memory produced at IBM mid-1960s, versus memory core iron rings 8GB DDR3 RAM stick with a white heatsink Random-access memory ( RAM ; / r æ m / ) is a form of electronic computer memory that can be read and changed in any order, typically used to store working data and machine code .