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A simple way to parallelize single-color line rasterization is to let multiple line-drawing algorithms draw offset pixels of a certain distance from each other. [2] Another method involves dividing the line into multiple sections of approximately equal length, which are then assigned to different processors for rasterization. The main problem ...
Polynomial curves fitting points generated with a sine function. The black dotted line is the "true" data, the red line is a first degree polynomial, the green line is second degree, the orange line is third degree and the blue line is fourth degree. The first degree polynomial equation = + is a line with slope a. A line will connect any two ...
An example of planar straight-line graph. In computational geometry and geometric graph theory, a planar straight-line graph (or straight-line plane graph, or plane straight-line graph), in short PSLG, is an embedding of a planar graph in the plane such that its edges are mapped into straight-line segments. [1]
A closed line segment includes both endpoints, while an open line segment excludes both endpoints; a half-open line segment includes exactly one of the endpoints. In geometry , a line segment is often denoted using an overline ( vinculum ) above the symbols for the two endpoints, such as in AB .
The only way that the line will not intersect the plane is if the ray's direction vector is parallel to the plane. [3] When this happens, the dot product between the ray's direction vector and the plane's normal vector will be zero. Otherwise, the ray does intersect the plane somewhere, but not necessarily within the triangle.
The graph of this function is shown to the right. Since the graph of an affine(*) function is a line, the graph of a piecewise linear function consists of line segments and rays. The x values (in the above example −3, 0, and 3) where the slope changes are typically called breakpoints, changepoints, threshold values or knots. As in many ...
Ray-cast image of idealized universal joint with shadow. Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the ...
The principal ray or chief ray (sometimes known as the b ray) in an optical system is the meridional ray that starts at an edge of an object and passes through the center of the aperture stop. [ 5 ] [ 8 ] [ 7 ] The distance between the chief ray (or an extension of it for a virtual image) and the optical axis at an image location defines the ...