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  2. Card counting - Wikipedia

    en.wikipedia.org/wiki/Card_counting

    Card counting is a blackjack strategy used to determine whether the player or the dealer has an advantage on the next hand. Card counters try to overcome the casino house edge by keeping a running count of high and low valued cards dealt. They generally bet more when they have an advantage and less when the dealer has an advantage.

  3. Hi-Lo - Wikipedia

    en.wikipedia.org/wiki/Hi-Lo

    High-low split, a poker variant Hi-Lo, a type of card counting Hi-Lo (High Low), a card game where players guess if a certain face-up card is higher or lower in value than a certain face-down card

  4. Around the world (card game) - Wikipedia

    en.wikipedia.org/wiki/Around_the_World_(card_game)

    For example, if the value of the card drawn in round 2 is 9, and the next card drawn is 2, the value of the card is drawn between the range 9 - 2 (cards 9, 10, J, Q , K, A) As with card two, there is a third option of "same", which is a prediction that the value will match one of the two cards already present.

  5. MIT Blackjack Team - Wikipedia

    en.wikipedia.org/wiki/MIT_Blackjack_Team

    The idea behind all card counting is that, because a low card is usually bad and a high card usually good, and as cards already seen since the last shuffle cannot be at the top of the deck and thus drawn, the counter can determine the high and low cards that have already been played.

  6. Shuffle track - Wikipedia

    en.wikipedia.org/wiki/Shuffle_track

    Shuffle tracking is an advanced technique used with card counting. Jerry Patterson published information about the technique in the 1970s and 1980s. [1] [2] [3] Generally, a player tracks the count (high cards versus low cards) of one or more subsections of the deck as the cards are played. The selected sections may or may not be predetermined ...

  7. Signal (bridge) - Wikipedia

    en.wikipedia.org/wiki/Signal_(bridge)

    The standard count signal is to play high-low with an even number of cards, and low-high with an odd number. Normally, one "gives count" when following suit to the declarer's led suits. This will help one's partner determine the distribution of the suit. See duck (bridge) for an example. Count in the trump suit is normally inverted.

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    mail.aol.com

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  9. Smear (card game) - Wikipedia

    en.wikipedia.org/wiki/Smear_(card_game)

    The goal of Smear is to match the points of you or your teams bid, or to prevent the opposing team from matching their bid. There are Five major points to collect in each deal: HIGH, LOW, JACK, JOKER, GAME. HIGH is the highest value trump card, almost always the ace. LOW, the lowest member of trump, belongs to the player who held it.