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Direct projection of 3-sphere into 3D space and covered with surface grid, showing structure as stack of 3D spheres (2-spheres) In mathematics, a hypersphere or 3-sphere is a 4-dimensional analogue of a sphere, and is the 3-dimensional n-sphere. In 4-dimensional Euclidean space, it is the set of points equidistant from a fixed central point.
This is the set of points in 3-dimensional Euclidean space found exactly one unit away from the origin. It is called the 2-sphere, S 2, for reasons given below. The same idea applies for any dimension n; the equation x 2 0 + x 2 1 + ⋯ + x 2 n = 1 produces the n-sphere as a geometric object in (n + 1)-dimensional space. For example, the 1 ...
The lens space L(1,0) is the 3-sphere, and the lens space L(2,1) is 3 dimensional real projective space. Lens spaces can be represented as Seifert fiber spaces in many ways, usually as fiber spaces over the 2-sphere with at most two exceptional fibers, though the lens space with fundamental group of order 4 also has a representation as a ...
The Poincaré homology sphere (also known as Poincaré dodecahedral space) is a particular example of a homology sphere. Being a spherical 3-manifold, it is the only homology 3-sphere (besides the 3-sphere itself) with a finite fundamental group. Its fundamental group is known as the binary icosahedral group and has order 120.
In mathematics, an n-sphere or hypersphere is an -dimensional generalization of the -dimensional circle and -dimensional sphere to any non-negative integer . The circle is considered 1-dimensional, and the sphere 2-dimensional, because the surfaces themselves are 1- and 2-dimensional respectively, not because they ...
In the extrinsic 3-dimensional picture, a great circle is the intersection of the sphere with any plane through the center. In the intrinsic approach, a great circle is a geodesic; a shortest path between any two of its points provided they are close enough. Or, in the (also intrinsic) axiomatic approach analogous to Euclid's axioms of plane ...
The six-dimensional group O(4) acts transitively on the space of all such Clifford tori sitting inside the 3-sphere. However, this action has a two-dimensional stabilizer (see group action ) since rotation in the meridional and longitudinal directions of a torus preserves the torus (as opposed to moving it to a different torus).
A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.