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Bring It On is a 2000 American teen comedy film directed by Peyton Reed (in his theatrical film directing debut) and written by Jessica Bendinger. The film stars Kirsten Dunst, Eliza Dushku, Jesse Bradford, and Gabrielle Union. The plot of the film centers around two high-school cheerleading teams' preparation for a national competition.
Pages in category "High School Musical video games" The following 9 pages are in this category, out of 9 total. This list may not reflect recent changes. D.
Madeline (video game series) Magic Cat Academy; The Magic School Bus (video game series) Mana Khemia 2: Fall of Alchemy; Mana Khemia: Alchemists of Al-Revis; Mashiroiro Symphony; Meine Liebe; Midnight Rescue! Momoko 120%
Bring It On: Fight to the Finish (2009) directed by Bille Woodruff; Bring It On: Worldwide Cheersmack (2017) directed by Robert Adetuyi; Bring It On: Cheer or Die (2022) directed by Karen Lam "Bring It On", an episode of the Canadian TV series 6teen; Bring It On: The Musical, a musical with music by Tom Kitt and Lin-Manuel Miranda
Bring It On is an anthology series of cheerleading films that began with Bring It On (2000) [1] and was followed by five direct-to-video sequels and one Halloween-themed television film sequel, [2] none of which contain any of the original film's cast members.
The main game's gameplay is a takeoff of the Japanese rhythm game Osu!.. Songs are sung by cover artists, and not the original artists. It starts when Sharpay signed up the gang auditioning for a national music competition. They have problems in between (i.e.: Taylor thinking Chad is cheating on her, while Chad was just scared of heights since the other pa
An audio game is an electronic game in which auditory output serves as the primary or only element of the game that the player responds to. Audio games are comparable to video games except that where video games rely on video output for game-player interactions, audio games rely on audio output. Just as video games typically contain audio ...
As video games flourished and became increasingly common, however, amateur game designers began to adapt video games for the blind via sound. In time audio game programmers began to develop audio-only games, based to a smaller and smaller degree on existing video game ideas and instead focusing on the possibilities of game immersion and ...