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File System Visualizer, also known as fsv, is a 3D file browser using OpenGL, written by Daniel Richard G. It is a clone of SGI's fsn file manager for IRIX systems, aimed to run on modern Linux and other Unix-like operating systems. [1] It is capable of representing file systems in two ways:
3D computer graphics software: this comprises e.g. 3D modeling, animations and 3D rendering, that runs natively on Linux kernel-based operating systems. "3D modeling" overlaps with Category:Computer-aided design software for Linux "animations" overlaps with Category:Motion graphics software for Linux and should be separated from 2D software
There are two graphics hardware drivers: one resides inside of the X display server.There have been several designs of this driver. The current one splits it in two portions: DIX (Device-Independent X) and DDX (Device-Dependent X) Glamor will simplify the X server, and libGL-fglrx-glx [needs update] could use the libDRM of the radeon open-source driver instead of the proprietary binary blob.
The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.
Project Looking Glass is a now inactive free software project under the GPL to create an innovative 3D desktop environment for Linux, Solaris, and Windows. It was sponsored by Sun Microsystems. Looking Glass is programmed in the Java language using the Java 3D system to remain platform independent. Despite the use of graphics acceleration ...
other 3D game files 3D renderer files OpenFlight (FLT) OGRE other 3D game files 3D renderer files 3ds Max: Yes Yes No AC3D [15] [16] No Quake III BSP, Quake II (MD2), Quake III Mesh (MD3), Irrlicht irrmesh, Renderware, SMF: No Yes DirectX X, Second Life Sculpted Prim, Quake II (MD2), Quake Map, SMF, Unreal Tournament POV-Ray POV, RenderMan RIB ...
Software to do 3D rendering that runs natively on Linux kernel-based operating systems. Pages in category "3D rendering software for Linux" The following 17 pages are in this category, out of 17 total.
A major problem of using Glide as the acceleration layer was the habit of Glide to run full screen, which was only suitable for computer games. Further, Glide took the lock of the screen memory, and thus the display server was blocked from doing any other GUI tasks. [186]