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  2. Deadlock - Wikipedia

    en.wikipedia.org/wiki/Deadlock

    A deadlock is a condition that may happen in a system composed of multiple processes that can access shared resources. A deadlock is said to occur when two or more processes are waiting for each other to release a resource. None of the processes can make any progress. ^ a b c Silberschatz, Abraham (2006).

  3. Deadlock prevention algorithms - Wikipedia

    en.wikipedia.org/wiki/Deadlock_prevention_algorithms

    Deadlock prevention algorithms. In computer science, deadlock prevention algorithms are used in concurrent programming when multiple processes must acquire more than one shared resource. If two or more concurrent processes obtain multiple resources indiscriminately, a situation can occur where each process has a resource needed by another process.

  4. Ostrich algorithm - Wikipedia

    en.wikipedia.org/wiki/Ostrich_algorithm

    The UNIX and Windows operating systems take this approach. Although using the ostrich algorithm is one of the methods of dealing with deadlocks, other effective methods exist such as dynamic avoidance, banker's algorithm, detection and recovery, and prevention. See also. Crash-only software; End-to-end principle; References

  5. Wait-for graph - Wikipedia

    en.wikipedia.org/wiki/Wait-For_Graph

    A wait-for graph in computer science is a directed graph used for deadlock detection in operating systems and relational database systems. In computer science, a system that allows concurrent operation of multiple processes and locking of resources and which does not provide mechanisms to avoid or prevent deadlock must support a mechanism to ...

  6. Safety and liveness properties - Wikipedia

    en.wikipedia.org/wiki/Safety_and_liveness_properties

    The safety property prohibits these "bad things": executions that start in a state satisfying and terminate in a final state that does not satisfy . For a program , this safety property is usually written using the Hoare triple . The liveness property, the "good thing", is that execution that starts in a state satisfying terminates.

  7. Lock (computer science) - Wikipedia

    en.wikipedia.org/wiki/Lock_(computer_science)

    Lock (computer science) In computer science, a lock or mutex (from mutual exclusion) is a synchronization primitive that prevents state from being modified or accessed by multiple threads of execution at once. Locks enforce mutual exclusion concurrency control policies, and with a variety of possible methods there exist multiple unique ...

  8. Priority ceiling protocol - Wikipedia

    en.wikipedia.org/wiki/Priority_ceiling_protocol

    Priority ceiling protocol. In real-time computing, the priority ceiling protocol is a synchronization protocol for shared resources to avoid unbounded priority inversion and mutual deadlock due to wrong nesting of critical sections. In this protocol each resource is assigned a priority ceiling, which is a priority equal to the highest priority ...

  9. Dining philosophers problem - Wikipedia

    en.wikipedia.org/wiki/Dining_philosophers_problem

    Illustration of the dining philosophers problem. Each philosopher has a bowl of spaghetti and can reach two of the forks. In computer science, the dining philosophers problem is an example problem often used in concurrent algorithm design to illustrate synchronization issues and techniques for resolving them.