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  2. FarmVille - Wikipedia

    en.wikipedia.org/wiki/FarmVille

    This is an accepted version of this page This is the latest accepted revision, reviewed on 20 September 2024. "Farmville" redirects here. For other uses, see Farmville (disambiguation). 2009 video game 2009 video game FarmVille Developer(s) Zynga Publisher(s) Zynga Engine Flare3D Platform(s) Android iOS Adobe Flash HTML5 Release Facebook WW: 19 June 2009 HTML5 WW: 13 October 2011 Genre(s ...

  3. Zynga - Wikipedia

    en.wikipedia.org/wiki/Zynga

    By August, Farmville was the first game on Facebook to reach 10 million daily active users. [32] On November 23, 2009, FarmVille.com went live as Zynga's first stand-alone game. [ 33 ] In February 2010, Farmville had over 80 million players, [ 34 ] and on May 18, 2010, Facebook and Zynga entered into a five-year relationship to expand the use ...

  4. FarmVille Without Facebook? Meet FarmVille.com - AOL

    www.aol.com/news/2009-11-18-farmville-without...

    Zynga, the makers of FarmVille, are ready to break the 65 million plus player game out of the confines of Facebook by making a full version of the game available on FarmVille.com. First word of ...

  5. Facebook Game Face-off: FarmVille vs FarmVille 2 - AOL

    www.aol.com/news/2012-09-20-farmville-vs...

    FarmVille 2, of course, offers a digital farm that's filled with more life than anything seen before on Facebook much less in a Zynga game. Crops and trees sway under your mouse, while farmers ...

  6. Top 20 Best Facebook Games - AOL

    www.aol.com/news/2010-09-20-top-20-best-facebook...

    In a recent survey of Facebook users, over 50% of the respondents play games on the social network and 19% say they're 'addicted' to games like FarmVille, where you plant and harvest virtual crops ...

  7. Social network game - Wikipedia

    en.wikipedia.org/wiki/Social_network_game

    Quests or game goals may only be possible if a player "shares" with friends connected by the social network hosting the game or gets them to play, as well as "neighbors" or "allies". a lack of victory conditions: there are generally no victory conditions since most developers count on users playing their games often.

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