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Phantasmal Force Level 2 Illusion (Bard, Sorcerer, Wizard) Casting Time: Action Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 1 minute You attempt to. craft an illusion in the mind of a creature you can see within range. The target makes an Intelligence saving throw.
In a situation like that I would do the saving through for them. First time I used phantasmal force against a player barbarian, his roll meant he would save if his Int modifirt was 0- fail if it was -1, had to waffle for few seconds while I dug out the relevent nifo on hos character sheet.
Phantasmal force is the weaker of the two spells; a 2nd-level illusion spell available to bards, sorcerers, wizards, Arcane Trickster rogues, and warlocks of the Archfey and the Great Old One. Simply, this spell allows you to craft an illusory object perceivable only by the target of the spell. As long as the spell lasts, the target interacts ...
At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
I feel like illusion spells can sometimes get short shrift from DMs so I like to look for a reason to say yes to someone's creativity. I also feel like phantasmal force gives a lot of leeway in the spell's description to allow the DM to find a way to make a thing happen within the rules framework.
Phantasmal Force #1 Sep 23, 2019. Cporter5. Cporter5. View User Profile View Posts Send Message
An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.
Phantasmal Force is a fun spell. Simply put, you can still examine something even if you believe it is real. A couple of scenarios: 1. After trying to fight off the phantasmal lion, an ally tells the victim that what it's seeing isn't real. Next turn, the victim uses its action to examine the phantasm and potentially realise it's an illusion. 2.
Mucous Cloud. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.
Damage/Effect. Thunder. A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.