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Kidaptive launched its first app, Leo's Pad, in December 2012. [2] [5] The app is designed for preschool-aged children and is organized like a TV series, consisting of multiple chapters or “appisodes.” [1] [2] [6] [12] [14] [15] The series stars Leonardo da Vinci as a child, as well as his young friends Galileo Galilei, Marie Curie, Confucius, Phillis Wheatley, and Teresa Carreño.
Learning Products: These offerings introduced foundational concepts while immersing players in new interactive worlds. The franchise incorporated educational methodologies such as JumpStart Assessment Technology , JumpStart Adaptive Learning Technology , and JumpStart Tutor Technology .
ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
A Canadian preschool teacher assigned her students an ... When a preschool teacher in Canada started an art project tied to her students' learning unit, she had no idea it would wildly amuse the ...
The Leapster Learning Game System (previously known as the Leapster Multimedia Learning System) is an educational handheld game console aimed at 4- to 10–11-year-olds (preschool to fourth grade or fifth grade), made by LeapFrog Enterprises.
Calling all creative kids: Beka manufactures preschool and kindergarten staples including wooden easels, art tables, weaving looms, puppet theaters and more. This family-owned company has been ...
Fisher-Price, Inc. is an American company that produces educational toys for infants, toddlers and preschoolers, headquartered in East Aurora, New York.It was founded in 1930 during the Great Depression by Herman Fisher, Irving Price, Helen Schelle and Margaret Evans Price.
The activities in the game are intended to prepare a child for preschool including number and letter recognition and sequencing, patterns, matching, sorting and basic phonic skills. Difficulty in the game increases with every success made, although the focus is not about getting answers correct but rather learning from incorrect ones. [3]
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