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Scaleform GFx is a discontinued game development middleware package, a vector graphics rendering engine used to display Adobe Flash-based user interfaces and HUDs for video games. [6] In March 2011, Autodesk acquired Scaleform Corporation [7] and Scaleform GFx became part of the Autodesk Gameware line of middleware. On July 12, 2018, Autodesk ...
The suite contained tools that enable designers to create game lighting, character animation, low level path finding, high-level AI and advanced user interfaces. [2] On July 12, 2017, Autodesk removed Scaleform, Beast, HumanIK, and Navigation from their online store, and announced the ending of support for the products.
Autodesk Gameware - from Autodesk, includes Scaleform GFx, Kynapse, Beast and HumanIK.; Nvidia GameWorks - visual FX, physics, particle and fluid simulations.; Simplygon - automated 3D content optimization for a variety of assets as vegetation, buildings, scene views etc.
Scaleform Corporation was a developer providing middleware for use in the video game industry. As a result of Autodesk's acquisition of the company in March 2011, [1] Scaleform has become part of the Autodesk Gameware line of middleware. As of July 2017, Autodesk no longer makes Scaleform available for purchase. [2]
Scaleform GFx is a commercial alternative SWF player that features full hardware acceleration using the GPU and has high conformance up to Flash 8 and AS2. Scaleform GFx is licensed as a game middleware solution and used by many PC and console 3D games for user interfaces, HUDs, mini games, and video playback. [citation needed]
The PC version of the game, released in 2015, showed RAGE supporting 4K resolution and frame rates at 60 frames per second, as well as more powerful draw distances, texture filtering, and improved shadow mapping and tessellation quality.
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Additionally the team used Autodesk's Scaleform GFx for the menu and text displays, Nvidia's PhysX for the in-game physics, and CRI Middleware's CRI Movie software for video playback. [14] To achieve the levels' real-time visual changes, multiple custom shaders were used which shifted the game's art and lighting based on camera and player position.