enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Time Stamp Counter - Wikipedia

    en.wikipedia.org/wiki/Time_Stamp_Counter

    The Time Stamp Counter was once a high-resolution, low-overhead way for a program to get CPU timing information. With the advent of multi-core/hyper-threaded CPUs, systems with multiple CPUs, and hibernating operating systems, the TSC cannot be relied upon to provide accurate results — unless great care is taken to correct the possible flaws: rate of tick and whether all cores (processors ...

  3. Worst-case execution time - Wikipedia

    en.wikipedia.org/wiki/Worst-case_execution_time

    Static analysis tools work at a high-level to determine the structure of a program's task, working either on a piece of source code or disassembled binary executable. They also work at a low-level, using timing information about the real hardware that the task will execute on, with all its specific features.

  4. Clock synchronization - Wikipedia

    en.wikipedia.org/wiki/Clock_synchronization

    Clock synchronization is a topic in computer science and engineering that aims to coordinate otherwise independent clocks.Even when initially set accurately, real clocks will differ after some amount of time due to clock drift, caused by clocks counting time at slightly different rates.

  5. Profiling (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Profiling_(computer...

    A profiler can be applied to an individual method or at the scale of a module or program, to identify performance bottlenecks by making long-running code obvious. [1] A profiler can be used to understand code from a timing point of view, with the objective of optimizing it to handle various runtime conditions [2] or various loads. [3]

  6. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  7. Clock drift - Wikipedia

    en.wikipedia.org/wiki/Clock_drift

    If the OS timer and the CPU run on two independent clock crystals the situation is ideal and more or less the same as the previous example. But even if they both use the same clock crystal the process /program that does the clock drift measurement is "disturbed" by many more or less unpredictable events in the CPU such as interrupts and other ...

  8. Coordinated Video Timings - Wikipedia

    en.wikipedia.org/wiki/Coordinated_Video_Timings

    In revision 1.2, released in 2013, a new "Reduced Blanking Timing Version 2" mode was added which further reduces the horizontal blanking interval from 160 to 80 pixels, increases pixel clock precision from ±0.25 MHz to ±0.001 MHz, and adds the option for a 1000/1001 modifier for ATSC/NTSC video-optimized timing modes (e.g. 59.94 Hz instead ...

  9. Television Interface Adaptor - Wikipedia

    en.wikipedia.org/wiki/Television_Interface_Adaptor

    To make video timing synchronization easier, the CPU then writes to the register that triggers the synchronization delay via RDY, throwing away a variable amount of CPU time. [4] In addition, the TIA only semi-automatically generates vertical sync timing signals (to mark the end of each video frame and the start of the next). The TIA is capable ...

  1. Related searches c++ timer code timing and results youtube

    c++ timer code timing and results youtube video