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The lcc C compiler was extended to compile standard C into bytecode, which could be interpreted by a virtual machine in a manner similar to QuakeC. This addressed the security, portability, and tool chain problems, but lost the performance advantage of native code. That was solved by further compiling the bytecode into native code at run time ...
The Underhanded C Contest was a programming contest to turn out code that is malicious, but passes a rigorous inspection, and looks like an honest mistake even if discovered. The contest rules define a task, and a malicious component. Entries must perform the task in a malicious manner as defined by the contest, and hide the malice.
In this guide, we explore Bitstamp and its journey from humble beginnings seven years ago to becoming one of the most popular cryptocurrency exchanges in the world. We’ll also look at the ...
In the C programming language, Duff's device is a way of manually implementing loop unrolling by interleaving two syntactic constructs of C: the do-while loop and a switch statement. Its discovery is credited to Tom Duff in November 1983, when Duff was working for Lucasfilm and used it to speed up a real-time animation program.
A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.
In compiler theory, dead-code elimination (DCE, dead-code removal, dead-code stripping, or dead-code strip) is a compiler optimization to remove dead code (code that does not affect the program results). Removing such code has several benefits: it shrinks program size, an important consideration in some contexts, it reduces resource usage such ...
Listings are commonly used in education and computer-related books to show examples of code. In the early days of programming, it was used to hand-check a program and as permanent storage. It was also common in 1970s and 1980s computer enthusiast magazines (for instance Creative Computing) and books like BASIC Computer Games for type-in programs.
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