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The first game in the series was developed by Free Radical Design and released in October 2000, alongside the launch of the PlayStation 2. [8] The game's story focuses around a temporal war against the TimeSplitters, creatures that use time crystals to travel through time, and by doing so, are disrupting human history.
Actions per minute are the number of actions (such as selecting units or issuing an order) completed within a minute of gameplay in real-time strategy games, most notably in StarCraft. High APM is often associated with skill, as it can indicate that a player both knows what to do in the game and has the manual dexterity to carry it out.
The player does not finish a stage on time. When there is not much time left, the number of remaining seconds is displayed on-screen. The player falls two or more stories to the ground. The player is crushed by an elevator. The player fails to complete the final stage before the countdown of 180 seconds.
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One becquerel (Bq) is equal to one disintegration per second; 1 becquerel (Bq) is equal to 60 dpm. [4] One curie (Ci) an old non-SI unit is equal to 3.7 × 10 10 Bq or dps, which is equal to 2.22 × 10 12 dpm. [5]
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Image credits: CesaroSalad #6. Clean a pan/pot/cutting board etc. while my other stuff is cooking. By the end of cooking, the only other thing I need to clean is the dish that holds the final product.
The 1982 Apple II platform game Crisis Mountain displays health as a number from 3 (full) to 0 (dead), and health gradually regenerates over time. [60] In Hydlide (1984) and the Ys series, [ 61 ] [ 62 ] the character's health (represented as both hit points and a health meter) are restored when the character does not move.