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Chill is inspired by, and attempts to capture the feel of, 20th-century horror films, where usual foes are vampires, werewolves, mummies, ghosts, and ghouls. [2] Players take on the role of envoys, [3] members of a secret organization known as S.A.V.E. (Societas Argenti Viae Eternitata, or, The Eternal Society of the Silver Way) [4] that tracks down and eliminates evil in the world.
The game's existence was first mentioned in November 1996. [2] The title was endorsed by Burton Boards of America [3] and was showcased at E3 1997. [4]Eidos stated in early 1998 that they had decided against publishing the game for the PlayStation, [4] but they nonetheless released it a few months later.
The horror role-playing game Chill was published by Pacesetter in 1984. The following year, Pacesetter published a number of supplements, including Vampires, a 96-page softcover book designed by Gali Sanchez and Michael Williams, with interior artwork by Stephen Sullivan and cover art by Susan Collins.
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Goblinoid Games also purchased the copyrights and trademarks to the Pacesetter brand and logo, thus reviving the brand and folding it into their product lines. [4] Goblinoid Games continues to publish games using the same Pacesetter RPG house system. Pacesetter logo. Historical Pacesetter product line includes: Role-playing games Chill (1984)
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