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The precise architecture of TDNNs (time-delays, number of layers) is mostly determined by the designer depending on the classification problem and the most useful context sizes. The delays or context windows are chosen specific to each application. Work has also been done to create adaptable time-delay TDNNs [10] where this manual tuning is ...
Busy-waiting itself can be made much less wasteful by using a delay function (e.g., sleep()) found in most operating systems. This puts a thread to sleep for a specified time, during which the thread will waste no CPU time. If the loop is checking something simple then it will spend most of its time asleep and will waste very little CPU time.
The Smith predictor (invented by O. J. M. Smith in 1957) is a type of predictive controller designed to control systems with a significant feedback time delay. The idea can be illustrated as follows. Suppose the plant consists of () followed by a pure time delay .
The time delay is usually measured in slots, which are fixed-length periods (or slices) of time on the network. In a binary exponential backoff algorithm (i.e. one where b = 2 ), after c collisions, each retransmission is delayed by a random number of slot times between 0 and 2 c − 1 .
Sometimes this delay is called "startup time delay" or "warm-up time". In general, the more optimization JIT performs, the better the code it will generate, but the initial delay will also increase. A JIT compiler therefore has to make a trade-off between the compilation time and the quality of the code it hopes to generate.
This change to lazy evaluation saves execution time for large ranges which may never be fully referenced and memory usage for large ranges where only one or a few elements are needed at any time. In Python 2.x is possible to use a function called xrange() which returns an object that generates the numbers in the range on demand.
Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...
The time-to-digital converter measures the time between a start event and a stop event. There is also a digital-to-time converter or delay generator. The delay generator converts a number to a time delay. When the delay generator gets a start pulse at its input, then it outputs a stop pulse after the specified delay.