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  2. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat is also playable without a virtual reality device in a "desktop" [3] mode designed for a mouse and keyboard, gamepad, or mobile app for touchscreen devices. VRChat was first released as a Windows application for the Oculus Rift DK1 prototype on January 16, 2014, and was later released to the Steam early access program on February 1, 2017.

  3. vTime XR - Wikipedia

    en.wikipedia.org/wiki/VTime_XR

    Cross platform, the app allows groups of up to four users to "jump into VR or AR and talk in what is essentially a private chat room. Users can customize an avatar and select a 3D environment to host the chat inside". [2] Launching on Gear VR in December 2015, vTime was the first virtual reality social network on a mobile platform. [3]

  4. Category:Virtual avatars - Wikipedia

    en.wikipedia.org/wiki/Category:Virtual_avatars

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  5. Seamless3d - Wikipedia

    en.wikipedia.org/wiki/Seamless3d

    The Multi-User Seamless3d chat server designed for 3D World Wide Web browsing is open source under the MIT license and can be compiled for both Linux and Microsoft Windows. Currently the Seamless3d modeller is used as the 3D chat client. An online Seamless3d chat server has been in continuous service since April 2009. [21]

  6. NeosVR - Wikipedia

    en.wikipedia.org/wiki/NeosVR

    NeosVR is a free-to-play, massively multiplayer online, virtual reality application created by Frooxius and operated by Solirax. It was released for free on Microsoft Windows via Steam on May 4, 2018, with support for several VR headsets.

  7. The Palace (computer program) - Wikipedia

    en.wikipedia.org/wiki/The_Palace_(computer_program)

    The Palace is a computer program to access graphical chat room servers, called palaces, in which users may interact with one another using graphical avatars overlaid on a graphical backdrop. The software concept was originally created by Jim Bumgardner and produced by Time Warner in 1994, and was first opened to the public in November 1995.

  8. OZ Virtual - Wikipedia

    en.wikipedia.org/wiki/OZ_Virtual

    OZ Virtual 2.0, released March 12, 1997, enabled editing of avatars, and embedding of various components of OZ Virtual onto web pages using ActiveX technology [9] [10] The OZ Virtual technology was spun off from OZ Interactive into a separate company named SmartVR on November 24, 1999. The SmartVR team and tech stack then emerged into CCP to be ...

  9. High Fidelity, Inc. - Wikipedia

    en.wikipedia.org/wiki/High_Fidelity,_Inc.

    High Fidelity was founded in April 2013 by Second Life founder and former CEO Philip Rosedale, Ryan Downe Karpf, and Irena Freidrica Heiberger.The company was formed to create a next-generation virtual reality platform featuring low latency, spatialized 3D audio, high-detail environments, realistic avatars, and a working economy built on blockchain.

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