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  2. Gary Grigsby's World at War - Wikipedia

    en.wikipedia.org/wiki/Gary_Grigsby's_World_at_War

    Gary Grigsby's World at War was announced in February 2004. [2] 2 by 3 Games developed it concurrently with War in the Pacific, a significantly more complicated title.The company's Joel Billings noted that playtesting World at War was relatively simple: "In WitP the longest scenario can last around 1700 turns, while GGWaW ' s longest scenario lasts around 25 turns". [3]

  3. Call of Duty: World at War - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_World_at_War

    Additionally, World at War marked the debut of the cooperative Zombies mode, which would go on to become a mainstay in Treyarch's subsequent Call of Duty games. Development for World at War took two years and began after the release of Treyarch's previous entry in the series, Call of Duty 3, which was also set

  4. Sledgehammer Games - Wikipedia

    en.wikipedia.org/wiki/Sledgehammer_Games

    Sledgehammer Games, Inc. is an American video game developer company formed in 2009 by Glen Schofield and Michael Condrey.The pair formerly worked at EA Redwood Shores and are responsible for the creation of Dead Space.

  5. IW (game engine) - Wikipedia

    en.wikipedia.org/wiki/IW_(game_engine)

    Treyarch began using an enhanced version of the IW 3.0 engine for Call of Duty: World at War. [6] Improvements were made to the physics model and dismemberment was added. Environments also featured more destructibility and could be set alight using a flamethrower. The flamethrower featured propagating fire and it was able to burn skin and ...

  6. Call of Duty: World at War – Zombies - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_World_at_War...

    Call of Duty: World at War – Zombies (also known as simply Call of Duty: Zombies) was a first-person shooter video game developed by Ideaworks Game Studio, and published by Activision for iOS. It was a spin-off of the Call of Duty series, and based on the Zombies mode of Call of Duty: World at War . [ 1 ]

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  8. Jason Blundell - Wikipedia

    en.wikipedia.org/wiki/Jason_Blundell

    Blundell began his career at Activision as a Programmer and Producer for several titles, before joining Treyarch to work on the production of Call of Duty 3.He went on to become Executive Producer for Call of Duty: Black Ops, Campaign Design Director for Call of Duty: Black Ops II, and Game Director for both the Campaign and Zombies modes of Call of Duty: Black Ops III, taking over from Jimmy ...

  9. Steel Panthers - Wikipedia

    en.wikipedia.org/wiki/Steel_Panthers

    Steel Panthers: World at War! Steel Panthers is a series of computer wargames, developed and published by several different companies, with various games simulating war battles from 1930 to 2025. The first Steel Panthers game was released in 1995, and the most recent update was released in 2018 and is still updated regularly (yearly).