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Ubisoft Connect (formerly Ubisoft Game Launcher and later Uplay) is a digital distribution, digital rights management, multiplayer and communications service developed by Massive Entertainment to provide an experience similar to the achievements/trophies offered by various other game companies. The service is provided across various platforms.
Ubisoft Connect, formerly Uplay, is a digital distribution, digital rights management, multiplayer and communications service for PC created by Ubisoft. First launched alongside Assassin's Creed II as a rewards program to earn points towards in-game content for completing achievements within Ubisoft, it expanded into a desktop client and ...
Of course you haven't, unless you own EA or Ubisoft stock. These things don't exist to make games better, they exist to give business liches and C-suite types a little warm glow." [36] In December 2022, it was reported that most games that use the EA App are broken on Steam Deck because the app causes problems for the Proton compatibility layer.
GameShadow identifies the product version of supported games installed on a user's PC, then compares them to its database to locate updates for those games. The site also offers gaming industry news, an industry blog, and a Gaming Network. It is available for Microsoft Windows only. GameShadow is based in Over Norton, Oxfordshire, England.
The original logo of the Xbox One SmartGlass app. Xbox 360 SmartGlass was originally announced at E3 2012, for Windows 8, Android and iOS.Microsoft demonstrated use cases for the new app within both games and entertainment, including a minimap for Ascend: New Gods, a second screen experience for School of Rock with supplemental content, and Game of Thrones (with interactive maps and family ...
An update for the PC version of the game released in September 2016 included a device driver named Capcom.sys, as a part of the game's anti-cheat measures, which was seen by players and security analysts as a rootkit. Capcom has since provided a rollback. [223]
Opinions on the game's Challenge mode and mission design were polarized. The PC version of the game fared worse than other platforms for its technical issues and digital rights management. The game was a commercial success for Ubisoft, selling over half a million copies and became Ubisoft's fastest-selling digital game.
Initially it was an engine built for PC and next-gen development to "do things better not bigger". [ 8 ] [ 9 ] The core of the game engine is powered by a "node-based system" and the engine is a dynamic, interconnected and flexible system where developers can create their assets quickly and interact with them in ways that have never been done ...