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  2. Grimdark - Wikipedia

    en.wikipedia.org/wiki/Grimdark

    Grimdark is a subgenre of speculative fiction with a tone, style, or setting that is particularly dystopian, amoral, and violent. The term is inspired by the tagline of the tabletop strategy game Warhammer 40,000 : "In the grim darkness of the far future there is only war."

  3. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.

  4. Texture compression - Wikipedia

    en.wikipedia.org/wiki/Texture_compression

    Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access. Texture compression can be applied to reduce memory usage at runtime.

  5. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...

  6. Hopepunk - Wikipedia

    en.wikipedia.org/wiki/Hopepunk

    [8] [1] Where noblebright is the narrative of the hero, hopepunk instead celebrates the collective response. [8] Rowland has pointed out that anger is also a part of hopepunk, saying "sometimes the kindest thing you can do for someone is to stand up to a bully on their behalf, and that takes guts and rage."

  7. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

  8. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    If the texture has a basic size of 256 by 256 pixels, then the associated mipmap set may contain a series of 8 images, each one-fourth the total area of the previous one: 128×128 pixels, 64×64, 32×32, 16×16, 8×8, 4×4, 2×2, 1×1 (a single pixel).

  9. Category:Dark fantasy anime and manga - Wikipedia

    en.wikipedia.org/wiki/Category:Dark_fantasy...

    D. D.Gray-man; D.Gray-man (TV series) Dai Dark; Dance in the Vampire Bund; Dances with the Dragons; Dead Mount Death Play; Dead Rock; Demon City Shinjuku; Demon from Afar