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  2. Rate (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Rate_(mathematics)

    In mathematics, a rate is the quotient of two quantities, often represented as a fraction. [1] If the divisor (or fraction denominator) in the rate is equal to one expressed as a single unit, and if it is assumed that this quantity can be changed systematically (i.e., is an independent variable), then the dividend (the fraction numerator) of the rate expresses the corresponding rate of change ...

  3. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    He used a ramp to study rolling balls, the ramp slowing the acceleration enough to measure the time taken for the ball to roll a known distance. [1] [2] He measured elapsed time with a water clock, using an "extremely accurate balance" to measure the amount of water. [note 1]

  4. Galileo's law of odd numbers - Wikipedia

    en.wikipedia.org/wiki/Galileo's_law_of_odd_numbers

    In classical mechanics and kinematics, Galileo's law of odd numbers states that the distance covered by a falling object in successive equal time intervals is linearly proportional to the odd numbers. That is, if a body falling from rest covers a certain distance during an arbitrary time interval, it will cover 3, 5, 7, etc. times that distance ...

  5. Exponential decay - Wikipedia

    en.wikipedia.org/wiki/Exponential_decay

    A more intuitive characteristic of exponential decay for many people is the time required for the decaying quantity to fall to one half of its initial value. (If N(t) is discrete, then this is the median life-time rather than the mean life-time.) This time is called the half-life, and often denoted by the symbol t 1/2. The half-life can be ...

  6. Related rates - Wikipedia

    en.wikipedia.org/wiki/Related_rates

    The most common way to approach related rates problems is the following: [2] Identify the known variables, including rates of change and the rate of change that is to be found. (Drawing a picture or representation of the problem can help to keep everything in order)

  7. Clock angle problem - Wikipedia

    en.wikipedia.org/wiki/Clock_angle_problem

    The time is usually based on a 12-hour clock. A method to solve such problems is to consider the rate of change of the angle in degrees per minute. The hour hand of a normal 12-hour analogue clock turns 360° in 12 hours (720 minutes) or 0.5° per minute.

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