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In a broad sense, the term graphic statics is used to describe the technique of solving particular practical problems of statics using graphical means. [1] Actively used in the architecture of the 19th century, the methods of graphic statics were largely abandoned in the second half of the 20th century, primarily due to widespread use of frame structures of steel and reinforced concrete that ...
The problem of compatibility in continuum mechanics involves the determination of allowable single-valued continuous fields on simply connected bodies. More precisely, the problem may be stated in the following manner. [5] Figure 1. Motion of a continuum body. Consider the deformation of a body shown in Figure 1.
The first nine blocks in the solution to the single-wide block-stacking problem with the overhangs indicated. In statics, the block-stacking problem (sometimes known as The Leaning Tower of Lire (Johnson 1955), also the book-stacking problem, or a number of other similar terms) is a puzzle concerning the stacking of blocks at the edge of a table.
Torque-free precessions are non-trivial solution for the situation where the torque on the right hand side is zero. When I is not constant in the external reference frame (i.e. the body is moving and its inertia tensor is not constantly diagonal) then I cannot be pulled through the derivative operator acting on L.
A contact force is produced by direct physical contact; an example is the force exerted on a body by a supporting surface. A body force is generated by virtue of the position of a body within a force field such as a gravitational, electric, or magnetic field and is independent of contact with any other body; an example of a body force is the ...
A scalar is a quantity, whereas a vector is represented by quantity and direction. The results of these two different approaches are equivalent, but the analytical mechanics approach has many advantages for complex problems. Analytical mechanics takes advantage of a system's constraints to solve problems.
Multiplying by the operator [S], the formula for the velocity v P takes the form: = [] + ˙ = / +, where the vector ω is the angular velocity vector obtained from the components of the matrix [Ω]; the vector / =, is the position of P relative to the origin O of the moving frame M; and = ˙, is the velocity of the origin O.
An analytic solution to an inverse kinematics problem is a closed-form expression that takes the end-effector pose as input and gives joint positions as output, = (). Analytical inverse kinematics solvers can be significantly faster than numerical solvers and provide more than one solution, but only a finite number of solutions, for a given end ...