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  2. Woozworld - Wikipedia

    en.wikipedia.org/wiki/Woozworld

    In 2009, it was relaunched as Woozworld. Woozworld allows tweens and teens to interact in a virtual reality based environment. In only a few months, users created no less than two million virtual spaces and organized numerous events: theme parks, restaurants, games, parties, support groups, charitable events, and much more. [5]

  3. MMO's for Teen Girls: A new trend? - AOL

    www.aol.com/news/2009-08-14-mmos-for-teen-girls...

    An new online multiplayer game for tween and teen girls takes place in the world from Alice in Wonderland, but it's got competition. Virtual Fairground is prepping an online hangout and virtual ...

  4. List of virtual communities with more than 1 million users

    en.wikipedia.org/wiki/List_of_virtual...

    GrabCAD Community is the largest online CAD library, design and 3D printing tutorials, and a network of additive professionals 2009: 11,000,000 [68] Open N/A Habbo: General for teens. Over 31 communities worldwide. Chat room and user profiles. 2000: 268,000,000 [69] [70] [71] Open to people 13 and older 15,255 [72] HER

  5. List of virtual communities - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_communities

    Warm Showers (free accommodation worldwide through hospitality exchange for bicycle travelers) Meetup (an online service designed to facilitate real-world meetings of people involved in various virtual communities) Meetro (local focused communities) StumbleUpon (web surfing) Woozworld (virtual gaming community for youth) YTMND (Picture, Sound ...

  6. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life is a multiplayer virtual world that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for personal computers and owned by the San Francisco -based firm Linden Lab , it launched on June 23, 2003 and saw rapid growth for some ...

  7. List of massively multiplayer online role-playing games

    en.wikipedia.org/wiki/List_of_massively...

    MMORPGs use a wide range of business models, from free of charge, free with microtransactions, advertise funded, to various kinds of payment plans. Most early MMORPGs were text-based and web browser-based, later 2D, isometric, side-scrolling and 3D games emerged, including on video game consoles and mobile phones.

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