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  2. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    In each grid, the shaded red X denotes the optimal move, and the location of O's next move gives the next subgrid to examine. Noughts and crosses has a well-known optimal strategy. [ 18 ] A player must place their symbol in a way that blocks the other player from achieving any rows while simultaneously making a row themself.

  3. Games and applications for Windows Live Messenger - Wikipedia

    en.wikipedia.org/wiki/Games_and_applications_for...

    Tic-Tac-Toe is a game where the player places a letter (either an X or an O) on part of the board, which consists of a 3×3 grid. The aim of the game is to complete 3 squares in a row, either vertically, horizontally, or diagonally.

  4. Tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe

    Each player picks one word in turn and to win, a player must select three words with the same letter. The words may be plotted on a tic-tac-toe grid in such a way that a three-in-a-row line wins. [31] Numerical tic-tac-toe is a variation invented by the mathematician Ronald Graham. The numbers 1 to 9 are used in this game.

  5. Ultimate tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Ultimate_tic-tac-toe

    Ultimate tic-tac-toe (also known as UTT, super tic-tac-toe, meta tic-tac-toe or (tic-tac-toe)² [1]) is a board game composed of nine tic-tac-toe boards arranged in a 3 × 3 grid. [2] [3] Players take turns playing on the smaller tic-tac-toe boards until one of them wins on the larger board. Compared to traditional tic-tac-toe, strategy in this ...

  6. Notakto - Wikipedia

    en.wikipedia.org/wiki/Notakto

    Notakto is a tic-tac-toe variant, also known as neutral or impartial tic-tac-toe. [ 1 ] [ 2 ] The game is a combination of the games tic-tac-toe and Nim , [ 1 ] [ 3 ] played across one or several boards with both of the players playing the same piece (an "X" or cross).

  7. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    The MCTS consists of a tree diagram in which the AI essentially plays tic-tac-toe. Depending on the outcome, it selects a pathway yielding the next obstacle for the player. In complex video games, these trees may have more branches, provided that the player can come up with several strategies to surpass the obstacle.

  8. Bertie the Brain - Wikipedia

    en.wikipedia.org/wiki/Bertie_the_Brain

    Bertie the Brain was a video game version of tic-tac-toe, built by Dr. Josef Kates for the 1950 Canadian National Exhibition. [1] Kates had previously worked at Rogers Majestic designing and building radar tubes during World War II, then after the war pursued graduate studies in the computing center at the University of Toronto while continuing to work at Rogers Majestic. [2]

  9. SOS (paper-and-pencil game) - Wikipedia

    en.wikipedia.org/wiki/SOS_(paper-and-pencil_game)

    Keeping track of who made which SOSs can be done by, e.g., one player circling their SOSs and the other player drawing a line through theirs. Once the grid has been filled up, the winner is the player who made the most SOSs. [3] [4] [5] If the grid is filled up and the number of SOSs for each player is the same, then the game is a draw.