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This category lists video games developed by Beam Software, and other names the company used including Melbourne House, Krome Studios Melbourne, and Infogrames ...
The game won Best Overall Game at the Golden Joystick Awards. [9] In 1987 Beam's UK publishing arm, [10] Melbourne House, was sold to Mastertronic for £850,000. [11] Beam chairman Alfred Milgrom recounted, "...around 1987 a lot of our U.K. people went on to other companies and at around the same time the industry was moving from 8-bit to 16-bit.
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Tovertafel ("Magic Table") [1] [2] is a games console designed for use in healthcare settings that was launched in 2015 by the Dutch medical technologies company Active Cues. The console contains a high-quality projector, infrared sensors, a loudspeaker and a processor with which interactive games are projected onto a table. [3]
It is a scalable system for dynamic, real-time interactive projection mapping in which multiple such procams can be used together in a room to generate an immersive unified projection mapping that is automatically adapted to the room environment, and which users can interact with physically. Unlike IllumiRoom, which implements focus-plus ...
The floor can be a downward-projection screen, a bottom projected screen, or a flat panel display. The projection systems are very high-resolution due to the near distance viewing which requires very small pixel sizes to retain the illusion of reality. The user wears 3D glasses inside the CAVE to see 3D graphics generated by the CAVE. People ...
The Hobbit is an illustrated interactive fiction video game released in December 1982 [1] for the ZX Spectrum home computer. Based on the 1937 book The Hobbit, by J. R. R. Tolkien, it was developed at Beam Software by Philip Mitchell and Veronika Megler [2] [3] and published by Melbourne House.
eBeam was an interactive whiteboard system developed by Luidia, Inc. that transformed any standard whiteboard or other surface into an interactive display and writing surface.
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