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All games in the Wipeout franchise, except for Wipeout Merge, were developed by Studio Liverpool. [a] The conceptualisation of Wipeout revolved around Psygnosis designer Nick Burcombe's idea of creating a racing game using the same types of anti-gravity vehicles featured in Powerdrome, a title first released on the Atari ST in 1988. [64]
Wipeout is a racing game that is set in 2052, where players compete in the F3600 anti-gravity racing league. [5] The game allows the player to pilot one of a selection of craft in races on several different tracks. [6] There are four racing teams to choose from, and two ships for each team.
Wipeout 2097 (released as Wipeout XL in North America and Japan) is a 1996 racing video game developed and published by Psygnosis for the PlayStation. It is the second installment of the Wipeout series and a sequel to the original game , released the previous year.
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Wipeout HD is a racing game in which players compete in the FX350 anti-gravity racing league. The game features a selection of eight tracks originally used in Wipeout Pure and Wipeout Pulse, albeit updated in 1080p visuals and rendered in 60 frames per second.
Wipeout is a series of racing games by Psygnosis and Studio Liverpool. Pages in category "Wipeout (video game series)" The following 11 pages are in this category, out of 11 total.
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