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Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, Dota 2, being ported from Source that same year. Other Valve games such as Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2, and Deadlock have been produced with the engine.
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Valve used Source in many of their games in the following years, including Team Fortress 2, Counter-Strike: Global Offensive, Dota 2, and the Portal and Left 4 Dead ...
The GoldSrc engine initially had no real name and was simply called the Half-Life engine. When the need arose for Valve to work on the engine without risking introducing bugs into Half-Life ' s codebase, Valve forked the code, creating two main engine branches : one gold master branch, "GoldSrc", and the other "Src".
The Headcrab also appeared in an April Fools event in the MMO Vindictus as an event item along with the Crowbar, possibly due to the game being created on the Source Engine as well. In the game Magicka there is a playable character (after the addition of a DLC), which closely resembles the original zombie from the Half-Life universe, equipped ...
Soma was in the making since 2010, [7] beginning with the advancement of new technology for the game engine. [11] Setting the game at the bottom of the Atlantic Ocean [12] was an idea decided on a "whim" by Frictional Games co-founders Thomas Grip and Jens Nilsson, which Grip said they had wanted to try for a long time. [13]
The Source engine is graphically more advanced than the GoldSrc engine used for the original games. Half-Life: Source features the Havok physics engine and improved effects for water and lighting. The level architecture, textures , and models of the game, however, remained unchanged.
This list of games for the TurboGrafx-16, known as the PC Engine outside North America, covers 678 commercial releases spanning the system's launch on October 10, 1987, until June 3, 1999. It is a home video game console created by NEC , released in Japan as the PC Engine in 1987 and North America as the TurboGrafx-16 in 1989.
These game engines are sometimes called "middleware" because, as with the business sense of the term, they provide a flexible and reusable software platform which provides all the core functionality needed, right out of the box, to develop a game application while reducing costs, complexities, and time-to-market—all critical factors in the ...