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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    The ideal difficulty therefore depends on individual player and should put the player in a state of flow. [6] [4] Consequently, for the development, it can be useful or even necessary to focus on a certain target group. Difficulty should increase throughout the game since players get better and usually unlock more power.

  4. Game complexity - Wikipedia

    en.wikipedia.org/wiki/Game_complexity

    The game tree size is the total number of possible games that can be played. This is the number of leaf nodes in the game tree rooted at the game's initial position.. The game tree is typically vastly larger than the state-space because the same positions can occur in many games by making moves in a different order (for example, in a tic-tac-toe game with two X and one O on the board, this ...

  5. Incremental game - Wikipedia

    en.wikipedia.org/wiki/Incremental_game

    An incremental game, also known as a clicker game, tap game or idle game, is a video game whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly. This " grinding " earns the player in-game currency which can be used to increase the rate of currency acquisition. [ 1 ]

  6. Rushmore Reviews - Wikipedia

    en.wikipedia.org/wiki/Rushmore_Reviews

    Amongst the collection of tools, the Rushmore Drilling Index and Rushmore Drilling Index & Estimated Drilling Days, both designed and owned by the company, are particularly noteworthy. Designed as objective tools for well planning, they index the difficulty and indicate the amount of time a planned well is likely to take to drill to target depth.

  7. Modulation index - Wikipedia

    en.wikipedia.org/wiki/Modulation_index

    The modulation index (or modulation depth) of a modulation scheme describes by how much the modulated variable of the carrier signal varies around its unmodulated level. It is defined differently in each modulation scheme.

  8. Idle animation - Wikipedia

    en.wikipedia.org/wiki/Idle_animation

    The idle animation length and details can depend on interaction between the player and character, such as third person player idle animations being longer to avoid looking robotic on repeated viewing. In modern 3D games idle animation are done to give realism. For games targeting towards younger audiences the idle animations are more likely to ...

  9. Idle (engine) - Wikipedia

    en.wikipedia.org/wiki/Idle_(engine)

    Idle speed, sometimes simply called "idle", is the rotational speed an engine runs at when the engine is idling, that is when the engine is uncoupled from the drivetrain and the throttle pedal is not depressed. In combustion engines, idle speed is generally measured in revolutions per minute (rpm) of the crankshaft.