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In computer programming, scope is an enclosing context where values and expressions are associated. The scope resolution operator helps to identify and specify the context to which an identifier refers, particularly by specifying a namespace or class. The specific uses vary across different programming languages with the notions of scoping.
In computer programming, variable shadowing occurs when a variable declared within a certain scope (decision block, method, or inner class) has the same name as a variable declared in an outer scope. At the level of identifiers (names, rather than variables), this is known as name masking .
Immediately invoked function expressions can be used to avoid variable hoisting from within blocks, protecting against polluting the global environment and simultaneously allowing public access to methods while retaining privacy for variables defined within the function. In other words, it wraps functions and variables, keeping them out of the ...
For variables, Python has function scope, module scope, and global scope. Names enter context at the start of a scope (function, module, or global scope), and exit context when a non-nested function is called or the scope ends. If a name is used prior to variable initialization, this raises a runtime exception.
Python sets are very much like mathematical sets, and support operations like set intersection and union. Python also features a frozenset class for immutable sets, see Collection types. Dictionaries (class dict) are mutable mappings tying keys and corresponding values. Python has special syntax to create dictionaries ({key: value})
Enumeration members are placed in their own scope. The C# language does not allow for global variables or functions. All methods and members must be declared within classes. Static members of public classes can substitute for global variables and functions. Local variables cannot shadow variables of the enclosing block, unlike C and C++.
/*Ruby has three member variable types: class, class instance, and instance. */ class Dog # The class variable is defined within the class body with two at-signs # and describes data about all Dogs *and* their derived Dog breeds (if any) @@sniffs = true end mutt = Dog. new mutt. class. sniffs #=> true class Poodle < Dog # The "class instance variable" is defined within the class body with a ...
abstract - Declares a method to be available in all derived non-abstract classes. const - Specifies that a variable is a constant value that has to be initialized when it gets declared. event - Declares an event. extern - Specifies that a method signature without a body uses a DLL-import.