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A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer.. They often finance the development, sometimes by paying a video game developer (the publisher calls this external development) and sometimes by paying an internal staff of developers called a studio. [1]
This is a listing of largest video game publishers and developers ranked by reported revenue. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] Out of the 63 largest video game companies, 14 are located in the United States, 11 in Japan, and 7 in South Korea and China.
Savvy Games Group is a Saudi multinational video game investment, development, publishing and Esports company based in Riyadh, Saudi Arabia.Established in 2021, the company was founded by the Saudi Arabia's sovereign wealth fund Public Investment Fund to foster the growth of the gaming industry in Saudi Arabia and to invest in foreign video game companies.
This is a list of video game publisher companies. A video game publisher may specialize in only publishing games for developers, or may either have in-house development studios or own subsidiary development companies. Some developers may publish their games themselves. This list includes both active and inactive companies.
Square Enix Holdings Co., Ltd. [b] is a Japanese multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing game franchises, such as Final Fantasy, Dragon Quest, and Kingdom Hearts, among numerous others.
Microsoft Gaming is the largest video game employer in the industry, followed by Ubisoft and Electronic Arts. Among the top 41 largest video game employers, ten are based in the United States , eight in Japan , five in China , three in France , South Korea , and Sweden respectively, two in Poland and the United Kingdom , and one each in Denmark ...
2K is an American video game publisher based in Novato, California. The company was founded as a subsidiary of Take-Two Interactive in January 2005 through the 2K Games and 2K Sports sub-labels. The nascent label incorporated several development studios owned by Take-Two, including Visual Concepts and Kush Games , which had been acquired the ...
Recently, many video game publishers have adopted the games as a service model where a game continues to generate revenue after its release. As a result, a game tends to get extended support and more contents post-launch so that it can be monetized via other methods in addition to retails and digital downloads, allowing the consumers to make ...