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  2. Physical symbol system - Wikipedia

    en.wikipedia.org/wiki/Physical_symbol_system

    Chess: the symbols are the pieces, the processes are the legal chess moves, the expressions are the positions of all the pieces on the board. A computer running a program: the symbols and expressions are data structures, the process is the program that changes the data structures.

  3. Chess as mental training - Wikipedia

    en.wikipedia.org/wiki/Chess_as_mental_training

    Research has shown that chess can have a positive impact on meta-cognitive ability and mathematical problem-solving in children, [4] which is why several local governments, schools, and student organizations all over the world are implementing chess programs. There are a number of experiments that suggest that learning and playing chess aids ...

  4. Hubert Dreyfus's views on artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Hubert_Dreyfus's_views_on...

    Book cover of the 1979 paperback edition. Hubert Dreyfus was a critic of artificial intelligence research. In a series of papers and books, including Alchemy and AI, What Computers Can't Do (1972; 1979; 1992) and Mind over Machine, he presented a pessimistic assessment of AI's progress and a critique of the philosophical foundations of the field.

  5. Chess theory - Wikipedia

    en.wikipedia.org/wiki/Chess_theory

    Chess initial position. The game of chess is commonly divided into three phases: the opening, middlegame, and endgame. [1] There is a large body of theory regarding how the game should be played in each of these phases, especially the opening and endgame.

  6. Philosophy of science - Wikipedia

    en.wikipedia.org/wiki/Philosophy_of_science

    Philosophy of science is the branch of philosophy concerned with the foundations, methods, and implications of science. Amongst its central questions are the difference between science and non-science , the reliability of scientific theories, and the ultimate purpose and meaning of science as a human endeavour.

  7. Turochamp - Wikipedia

    en.wikipedia.org/wiki/Turochamp

    Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...

  8. Computing Machinery and Intelligence - Wikipedia

    en.wikipedia.org/wiki/Computing_Machinery_and...

    An examination of the development in artificial intelligence that has followed reveals that the learning machine did take the abstract path suggested by Turing as in the case of Deep Blue, a chess playing computer developed by IBM and one which defeated the world champion Garry Kasparov (though, this too is controversial) and the numerous ...

  9. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    In the computer chess community, Komodo developer Mark Lefler called it a "pretty amazing achievement", but also pointed out that the data was old, since Stockfish had gained a lot of strength since January 2018 (when Stockfish 8 was released). Fellow developer Larry Kaufman said AlphaZero would probably lose a match against the latest version ...