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This is a list of free and open-source software (FOSS) packages, computer software licensed under free software licenses and open-source licenses. Software that fits the Free Software Definition may be more appropriately called free software ; the GNU project in particular objects to their works being referred to as open-source . [ 1 ]
OpenFX is an open-source, free modeling and animation studio, distributed under the GNU General Public License, created by Dr. Stuart Ferguson.He made the decision to release the source code to the public in the middle of 1999 and released a stable version a year and a half later.
iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering. [1]Other functionality includes: full facial and skeletal animation of human and animal figures; lip-syncing; [2] import of standard 3D file types including FBX; a timeline for editing and merging motions; a Python API and a scripting ...
MuvizuPlay is an animation software package based on the Unreal Engine 3 developed by the UK-based company Digimania (formerly knowns as the DA Group), whose earlier work includes the virtual newsreader Ananova. [1] Muvizu was known as Muvizu 3D during the beta release cycles and was rebranded as Muvizu Play upon the 1.0 release in April 2013. [2]
Also not included are general-purpose packages which can have their own built-in rendering capabilities; these can be found in the List of 3D computer graphics software and List of 3D animation software. See 3D computer graphics software for more discussion about the distinctions.
Dynamation was a particle animation and rendering program capable of importing an OBJ to interact with. It accomplished native rendering using a hardware render buffer featuring a z-buffer. It drove the animations using a combination of predefined field objects & programmatic 'expressions' as well as rigid body mesh collision support.
Endorphin is a dynamic motion synthesis software package developed by NaturalMotion in 2005. [1] Endorphin can be used to generate computer simulations of large numbers of independent characters interacting with each other and the world according to brief scripts or 'behaviours'.
Adobe Character Animator is a desktop application software product that combines real-time live motion-capture with a multi-track recording system to control layered 2D puppets based on an illustration drawn in Photoshop or Illustrator.