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The PC development team consisted of members of the original team and PC specialists from Rockstar's other studios who had brought Grand Theft Auto IV, Max Payne 3 and L.A. Noire to the platform. The PC's recommended specifications are based on the game running a native 1080p resolution at 60 frames per second (fps); the team suggested 60 fps ...
FPS Dolby Atmos Other #Funtime [2] 8 to Glory: The Official Game of the PBR [2] A Way Out: 60 A choice of a better resolution or a higher frame rate Available [2] Aaero: 60 Available [3] Absolver [2] Aery - Broken Memories [2] Aery - Little Bird Adventure [2] Aftercharge [2] Age of Wonders: Planetfall: 30/60: 1080p @ 60 FPS or 1440p @ 30 FPS [4 ...
L.A. Noire is an action-adventure neo-noir crime game. Played from a third-person perspective, the game is set in an open-world environment featuring Los Angeles in 1947. The player completes cases to progress through the story, fulfilling objectives in a generally linear order; as they roam the open world, the player can also complete optional street crimes—short, linear scenarios with set ...
L.A. Noire: PlayStation 3: May 17, 2011: Team Bondi / Rockstar North / Rockstar Leeds / Rockstar San Diego / Rockstar New England [90] Xbox 360: Windows: November 8, 2011: Rockstar Leeds [91] Nintendo Switch: November 14, 2017: Rockstar San Diego / Rockstar Toronto / Rockstar North / Rockstar Leeds / Virtuos [92] PlayStation 4: Xbox One: Max ...
L.A. Noire was released by Rockstar Games, initially for PlayStation 3 and Xbox 360 in May 2011, to both commercial and critical success. Despite the positive reception, Team Bondi faced several allegations of poor working conditions by several former employees, causing controversy for the studio and leading Rockstar Games to part ways with ...
This category includes articles of a video game developed by Team Bondi and published by Rockstar Games, L.A. Noire. Subcategories This category has only the following subcategory.
FPS: Hawken: 12 December 2012 (open beta) Adhesive Games Meteor Entertainment Vehicular combat First-person shooter Mecha: Inversion: 27 July 2012: Saber Interactive: Namco Bandai Games: Third-person shooter: Just Cause 2 [16] 23 March 2010: Avalanche Studios Eidos Interactive: Square Enix: Action, Third-person shooter: L.A. Noire: 8 November 2011
It could also be the prevention of a commercialization of a free product in future, e.g. when distributed under a non-commercial license like CC NC. By replacing the non-free content with free content, these games could also become completely free. In practice, many projects include a mixture of free and non-free own content.