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  2. 38 Studios - Wikipedia

    en.wikipedia.org/wiki/38_Studios

    The concept for 38 Studios was created by Curt Schilling, a professional baseball player who in private life was an avid gamer. [1] He attributed his wish to create a game of his own to disliking the design of the massively multiplayer online role-playing game (MMORPG) EverQuest II (2004).

  3. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.

  4. Barkley, Shut Up and Jam: Gaiden - Wikipedia

    en.wikipedia.org/wiki/Barkley,_Shut_Up_and_Jam:...

    Barkley was developed by Tales of Game's Studios, a group of several members from an amateur game development forum. [2] The team were inspired after reading an awkward phrase on Michael Jordan's Wikipedia page about the fan debate over whether or not the film Space Jam was canon - the line made unclear whether the film's canonicity was being considered in regards to the Looney Tunes series ...

  5. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game-Maker 3.0, floppy: A three-microfloppy (1.44 MB) package contains the full set of RSD tools, the in-house developed games Tutor, Sample, and Nebula, and three licensed games developed by the independent designer A-J Games: Zark, The Patchwork Heart, and Peach the Lobster. Both packages of version 3.0 include a square-bound 104-page user ...

  6. Project Copernicus - Wikipedia

    en.wikipedia.org/wiki/Project_Copernicus

    Project Copernicus was a canceled massively multiplayer online role-playing game (MMORPG) that was in development at 38 Studios.The project was created by studio founder Curt Schilling, with writer R. A. Salvatore and artist Todd McFarlane being deeply involved in its development.

  7. Bally Manufacturing - Wikipedia

    en.wikipedia.org/wiki/Bally_Manufacturing

    It became a primary source of income for Bally as an early arcade video game maker, obtaining licenses for three of the all-time most popular video games: Space Invaders, Pac-Man, and Ms. Pac-Man. [5] In the late 1970s, Bally/Midway also made an entry into the growing home video-game market with the Bally Professional Arcade. It had advanced ...

  8. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game designers, with often little to no coding required for simple behaviors. Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity , Pixel Game Maker MV ...

  9. List of commercial video games with later released source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Commercial video games are typically developed as proprietary closed source software products, with the source code treated as a trade secret (unlike open-source video games). [1] When there is no more expected revenue, [ citation needed ] these games enter the end-of-life as a product with no support or availability for the game's users and ...

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