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Traditionally, conflict is a major element of narrative or dramatic structure that creates challenges in a story by adding uncertainty as to whether the goal will be achieved. In works of narrative , conflict is the challenge main characters need to solve to achieve their goals .
In many cases, upward conflict spirals are sustained by the norms of reciprocity: if one group or person criticizes the other, the criticized person or group feels justified in doing the same. In conflict situations, opponents often follow the norm of rough reciprocity, i.e. they give too much (overmatching) or too little (undermatching) in return.
Also apophthegm. A terse, pithy saying, akin to a proverb, maxim, or aphorism. aposiopesis A rhetorical device in which speech is broken off abruptly and the sentence is left unfinished. apostrophe A figure of speech in which a speaker breaks off from addressing the audience (e.g., in a play) and directs speech to a third party such as an opposing litigant or some other individual, sometimes ...
Name Definition Example Setting as a form of symbolism or allegory: The setting is both the time and geographic location within a narrative or within a work of fiction; sometimes, storytellers use the setting as a way to represent deeper ideas, reflect characters' emotions, or encourage the audience to make certain connections that add complexity to how the story may be interpreted.
The use of a MacGuffin as a plot device predates the name MacGuffin. The Holy Grail of Arthurian legend has been cited as an early example of a MacGuffin. The Holy Grail is the desired object that is essential to initiate and advance the plot, but the final disposition of the Grail is never revealed, suggesting that the object is not of significance in itself. [8]
In narrative, an internal conflict is the struggle occurring within a character's mind. Things such as what the character yearns for, but can't quite reach. As opposed to external conflict, in which a character is grappling some force outside of themself, such as wars or a chain-breaking off a bike, or not being able to get past a roadblock.
The three-act structure is a model used in narrative fiction that divides a story into three parts , often called the Setup, the Confrontation, and the Resolution. It has been described in different ways by Aelius Donatus in the fourth century A.D. and by Syd Field in his 1979 book Screenplay: The Foundations of Screenwriting .
Typically, an antihero is the focal point of conflict in a story, whether as the protagonist or as the antagonistic force. [5] This is due to the antihero's engagement in the conflict, typically of their own will, rather than a specific calling to serve the greater good.