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Since nearly all openings beginning 1.e4 have names of their own, the term King's Pawn Game, unlike Queen's Pawn Game, is rarely used to describe the opening of the game. Advancing the king's pawn two squares is highly useful because it occupies a center square, attacks the center square d5, and allows the development of White's king's bishop ...
Therefore, an advanced rook pawn generally has two key squares: b7 and b8 for an a-pawn, and g7 and g8 for an h-pawn. The key squares are indicated by the black dots in the position in the diagram. If White's king can reach either of the two key squares, he can keep Black's king away and the pawn will promote.
The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess. It may move one square directly forward, it may move two squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second rank. The white pawns start on a2 ...
A pawn can perform a special type of capture of an enemy pawn called en passant ("in passing"), wherein it captures a horizontally adjacent enemy pawn that has just advanced two squares as if that pawn had only advanced one square. If the pawn reaches a square on the back rank of the opponent, it promotes to the player's choice of a queen, rook ...
Yuri Averbakh pointed out that the opposition is a means to an end; the end is penetration to a key square. [9] This can be a square in front of a pawn, so the king can lead it to the queening square, or into a critical zone to win an enemy blocked pawn. In the diagram, White should play 1. Kc5. Taking the opposition by 1.Ke4 merely draws.
With a knight pawn and a central pawn the position is usually a draw, but there are winning chances if the knight pawn is not far advanced and the attacking bishop controls its promotion square; with a rook pawn and a central pawn the endgame is a draw; If the pawns are separated by three files:
Quoridor is played on a game board of 81 square spaces (9×9). Each player is represented by a pawn which begins at the center space of one edge of the board (in a two-player game, the pawns begin opposite each other). The objective is to be the first player to move their pawn to any space on the opposite side of the game board from which it ...
White's Stonewall pawn formation gives good control of the central dark squares (particularly e5, which may provide an outpost for a knight). The light squared weaknesses are covered by minor pieces (Bd3, Nd2). If permitted to do so, White may launch a direct kingside attack involving ideas such as Bxh7, Qh5 and Rf3-h3.