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Katamari Damacy [a] (lit. ' Clump Spirit ') is a 2004 puzzle-action video game by Namco for the PlayStation 2.Designer Keita Takahashi struggled to pitch the game to Namco's superiors, eventually seeking student aid from the Namco Digital Hollywood Game Laboratory to develop the project for less than US$ 1 million.
Touch My Katamari, known in Japan as Katamari Damacy No-Vita (塊魂ノビータ, Katamari Damashii Nobīta [1]), is a video game in the Katamari series. It was developed by Namco Bandai Games for the PlayStation Vita and was released as a launch game in Japan on December 17, 2011 and in Europe and North America on February 22, 2012.
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The Marble Ball is the default ball that every level starts with, and it has no special traits. The Steel Ball can push heavy objects around. The Air Ball can be inflated in order to float for a short period of time. Lastly, The Power Ball can be charged to have one of three abilities: a dash ability, a jump ability, or a magnetism ability.
Katamari [a] is a Japanese video game franchise created by Keita Takahashi and developed and published by Namco (and subsequently Bandai Namco Entertainment).The series puts players in control of a young character called The Prince (also referred to as Dashing Prince or the Prince of All Cosmos) as he assists his father, the King of All Cosmos, in the re-creation of stars and planets by using ...
I Love Katamari has received some praise and some criticism from various reviewers. While some reviewers, such as Nicole Lee from CNET, praised the game for its intuitive usage of the iPhone/iPod Touch technology, [10] other reviewers such as Luke Plunkett from Kotaku and Levi Buchanan from IGN have heavily criticized the game for its lack of responsiveness in controls and handling of the ...
It was the basis of the shuttlecock-kicking game and the jachigi. The jachigi game denotes measuring with a stick and hitting. [3] Ja means wooden stick, while chigi means measuring distance. [2] To play effectively, the stick should be about 30 centimeters long and the shorter stick must be 7 centimeters.
The yo-yo is an example of a skill toy. A skill toy is an object or theatrical prop used for dexterity play or an object manipulation performance. A skill toy can be any static or inanimate object with which a person dances, manipulates, spins, tosses, or simply plays.