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38 Studios, LLC was an American video game development studio and publisher based in Providence, Rhode Island.The company was founded in Maynard, Massachusetts, in 2006 as Green Monster Games by baseball player Curt Schilling.
The first macOS compatible version of program was released in 2009, [40] allowing games to be made for two operating systems with minimal changes. Version 8.1 (April 2011) sees the name changed to GameMaker (lacking a space) to avoid any confusion [41] with the 1991 software Game-Maker.
Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1] Game-Maker also was sold under various names by licensed distributors in ...
Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game designers, with often little to no coding required for simple behaviors. Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity , Pixel Game Maker MV ...
Davidson & Associates, Inc. was an American developer of educational software based in Torrance, California.The company was founded in 1984 by husband-and-wife Bob and Jan Davidson, the latter of whom led the company as president until January 1997.
Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools.Broderbund is best known for the 8-bit video game hits Choplifter, Lode Runner, Karateka, and Prince of Persia (all of which originated on the Apple II), as well as The Print Shop—originally for printing signs and banners on dot matrix printers—and the Myst ...
WayForward Technologies, Inc. is an American independent video game developer and publisher based in Valencia, California.Founded in March 1990 by technology entrepreneur Voldi Way, WayForward started by developing games for consoles such as the Super NES and Sega Genesis, as well as TV games and PC educational software.
In 1990 they decided to set up their own video-game development company, together with David Sykes and Noirin Carmody. [1] For their debut adventure game, Lure of the Temptress, released in 1992 for Amiga, Atari ST and PC, [1] Cecil, Warriner, Sykes and Dan Marchant created the concept of the game engine titled "Virtual Theatre", which Warriner ...
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