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The arcade video game market in the US generates $2.81 billion in revenue [1] ($10.4 billion adjusted for inflation). Home video games sell $464 million ($1.72 billion adjusted for inflation) in the United States, with the Atari VCS leading the market with a 44% share. [2]
Pac-Man (1980). The 1980s was the second decade in the industry's history.It was a decade of highs and lows for video games.The decade began amidst a boom in the arcade video game business with the golden age of arcade video games, the Atari 2600's dominance of the home console market during the second generation of video game consoles, and the rising influence of home computers.
Around this time, the home video game industry (second-generation video game consoles and early home computer games) emerged as "an outgrowth of the widespread success of video arcades". [13] In 1980, the U.S. arcade video game industry's revenue generated from quarters tripled to $2.8 billion. [14]
By the time the U.S. video game market recovered in the late 1980s, the NES was by far the dominant console in the United States, leaving only a fraction of the market to Atari. By 1989, home video game sales in the United States had reached $5 billion, surpassing the 1982 peak of $3 billion during the previous generation.
For some items from the 1980s, there is a general type of toy, comic book or video game that will always do better in the collectible arena, but there are also specific pieces from that decade ...
Launched in 1999, the Neo Geo Pocket Color was SNK’s answer to Nintendo’s Game Boy Color. Though it hoped to revolutionize handheld gaming, the console ultimately fell short due to its shorter ...
1977 – The Atari Video Computer System (later the Atari 2600) is released as the first widely popular home video game console. [5] 1978 – Space Invaders is released, popularizing the medium and beginning the golden age of arcade video games. [6] 1979 – The first handheld console, the Microvision is released.
In the early portion of the pandemic, worldwide gaming industry revenue skyrocketed as people stuck inside looked for ways to pass the time. According to IDC, mobile game revenue shot up 32.8% to ...