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  2. Drag and drop - Wikipedia

    en.wikipedia.org/wiki/Drag_and_drop

    An image being dragged onto a web browser icon, which opens the image in the web browser. In computer graphical user interfaces, drag and drop is a pointing device gesture in which the user selects a virtual object by "grabbing" it and dragging it to a different location or onto another virtual object.

  3. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    For example, when animating a pointing finger, the animator should be certain that in all drawings in between the two extreme poses, the fingertip follows a logical arc from one extreme to the next. Traditional animators tend to draw the arc in lightly on the paper for reference, to be erased later.

  4. Straightedge and compass construction - Wikipedia

    en.wikipedia.org/wiki/Straightedge_and_compass...

    Angle trisection is the construction, using only a straightedge and a compass, of an angle that is one-third of a given arbitrary angle. This is impossible in the general case. For example, the angle 2 π /5 radians (72° = 360°/5) can be trisected, but the angle of π /3 radians (60°) cannot be trisected. [8]

  5. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

  6. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Example of a low poly triangle mesh representing a dolphin. In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edge s and face s that defines the shape of a polyhedral object's surface.

  7. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    Users can add, subtract, stretch and otherwise change the mesh to their desire. Models can be viewed from a variety of angles, usually simultaneously. Models can be rotated and the view can be zoomed in and out. 3-D modelers can export their models to files, which can then be imported into other applications as long as the metadata are compatible.

  8. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    Shading alters the colors of faces in a 3D model based on the angle of the surface to a light source or light sources. The first image below has the faces of the box rendered, but all in the same color. Edge lines have been rendered here as well which makes the image easier to see. The second image is the same model rendered without edge lines.

  9. Hendecagon - Wikipedia

    en.wikipedia.org/wiki/Hendecagon

    Draw the radius A B, bisect it in C—with an opening of the compasses equal to half the radius, upon A and C as centres describe the arcs C D I and A D—with the distance I D upon I describe the arc D O and draw the line C O, which will be the extent of one side of a hendecagon sufficiently exact for practice. On a unit circle: