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  2. Swarm (simulation) - Wikipedia

    en.wikipedia.org/wiki/Swarm_(simulation)

    Swarm is an open-source agent-based modeling simulation package, useful for simulating the interaction of agents (social or biological) and their emergent collective behavior. Swarm was initially developed at the Santa Fe Institute in the mid-1990s, and since 1999 has been maintained by the non-profit Swarm Development Group .

  3. Apico - Wikipedia

    en.wikipedia.org/wiki/Apico

    APICO is a 2D beekeeping simulation and resource management game. Set in an archipelago where bees are commonplace, the player is tasked with discovering all of the species of bee in the world through exploration and cross-breeding. The game takes inspiration from real-life genetics and biology, with Punnett squares taking a key role in gameplay.

  4. Swarm Technologies - Wikipedia

    en.wikipedia.org/wiki/Swarm_Technologies

    Swarm Technologies, Inc. is a company building a low Earth orbit satellite constellation for communications with Internet of Things (IoT) devices using a store and forward design. Social Capital partners Jay Zaveri and Arjun Sethi incubated and seed funded Swarm, Craft Ventures was an early investor.

  5. Artificial bee colony algorithm - Wikipedia

    en.wikipedia.org/wiki/Artificial_Bee_Colony...

    The scout bees are translated from a few employed bees, which abandon their food sources and search new ones. In the ABC algorithm, the first half of the swarm consists of employed bees, and the second half constitutes the onlooker bees. The number of employed bees or the onlooker bees is equal to the number of solutions in the swarm.

  6. Swarm intelligence - Wikipedia

    en.wikipedia.org/wiki/Swarm_intelligence

    Examples of swarm intelligence in natural systems include ant colonies, bee colonies, bird flocking, hawks hunting, animal herding, bacterial growth, fish schooling and microbial intelligence. The application of swarm principles to robots is called swarm robotics while swarm intelligence refers to the more general set of algorithms.

  7. Ant colony optimization algorithms - Wikipedia

    en.wikipedia.org/wiki/Ant_colony_optimization...

    This algorithm is a member of the ant colony algorithms family, in swarm intelligence methods, and it constitutes some metaheuristic optimizations. Initially proposed by Marco Dorigo in 1992 in his PhD thesis, [ 6 ] [ 7 ] the first algorithm was aiming to search for an optimal path in a graph, based on the behavior of ants seeking a path ...

  8. Honey bee life cycle - Wikipedia

    en.wikipedia.org/wiki/Honey_bee_life_cycle

    Unlike the worker bees, drones do not sting. Honey bee larvae hatch from eggs in three to four days. They are then fed by worker bees and develop through several stages in hexagonal cells made of beeswax. Cells are capped by worker bees when the larva pupates. Queens and drones are larger than workers, so require larger cells to develop.

  9. Kazuhisa Hashimoto - Wikipedia

    en.wikipedia.org/wiki/Kazuhisa_Hashimoto

    Kazuhisa Hashimoto (橋本和久, Hashimoto Kazuhisa, November 15, 1958 [a] – February 25, 2020 [3]) was a Japanese video game developer, best known for having created the Konami Code, a cheat code used in numerous video games typically granting the player extra lives or other benefits, and which has become often used as an Easter egg in popular culture.