enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    The Rodrigues vector (sometimes called the Gibbs vector, with coordinates called Rodrigues parameters) [3] [4] can be expressed in terms of the axis and angle of the rotation as follows: = ^ ⁡ This representation is a higher-dimensional analog of the gnomonic projection , mapping unit quaternions from a 3-sphere onto the 3-dimensional pure ...

  3. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  4. Slerp - Wikipedia

    en.wikipedia.org/wiki/Slerp

    The derivative of slerp(q 0, q 1; t) with respect to t, assuming the ends are fixed, is log(q 1 q 0 −1) times the function value, where the quaternion natural logarithm in this case yields half the 3D angular velocity vector. The initial tangent vector is parallel transported to each tangent along the curve; thus the curve is, indeed, a geodesic.

  5. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axis–angle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...

  6. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    In a d-dimensional space, Hodge star takes a k-vector to a (d–k)-vector; thus only in d = 3 dimensions is the result an element of dimension one (3–2 = 1), i.e. a vector. For example, in d = 4 dimensions, the cross product of two vectors has dimension 4–2 = 2, giving a bivector. Thus, only in three dimensions does cross product define an ...

  7. Partition of unity - Wikipedia

    en.wikipedia.org/wiki/Partition_of_unity

    In mathematics, a partition of unity of a topological space ⁠ ⁠ is a set ⁠ ⁠ of continuous functions from ⁠ ⁠ to the unit interval [0,1] such that for every point : there is a neighbourhood of ⁠ x {\displaystyle x} ⁠ where all but a finite number of the functions of ⁠ R {\displaystyle R} ⁠ are 0, and

  8. Dyadics - Wikipedia

    en.wikipedia.org/wiki/Dyadics

    A general 3d rotation of a vector a, about an axis in the direction of a unit vector ω and anticlockwise through angle θ, can be performed using Rodrigues' rotation formula in the dyadic form a r o t = R ⋅ a , {\displaystyle \mathbf {a} _{\mathrm {rot} }=\mathbf {R} \cdot \mathbf {a} \,,}

  9. Multilinear form - Wikipedia

    en.wikipedia.org/wiki/Multilinear_form

    By convention, a continuous function on is a differential 0-form: () = (). We first construct differential 1-forms from 0-forms and deduce some of their basic properties. To simplify the discussion below, we will only consider smooth differential forms constructed from smooth ( C ∞ {\displaystyle C^{\infty }} ) functions.