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  2. Vertex painting - Wikipedia

    en.wikipedia.org/wiki/Vertex_painting

    In 3D computer graphics software, vertex painting refers to interactive editing tools for modifying vertex attributes directly on a 3D polygon mesh, using painting tools similar to any digital painting application but working in a 3D viewport on a perspective view of a rotated model.

  3. 120-cell - Wikipedia

    en.wikipedia.org/wiki/120-cell

    The major [ak] chords #1 - #15 join vertex pairs which are 1 - 15 edges apart on a Petrie polygon. The annotated chord table is a complete bill of materials for constructing the 120-cell. All of the 2-polytopes, 3-polytopes and 4-polytopes in the 120-cell are made from the 15 1-polytopes in the table.

  4. Geodesic polyhedron - Wikipedia

    en.wikipedia.org/wiki/Geodesic_polyhedron

    Geodesic polyhedra are available as geometric primitives in the Blender 3D modeling software package, which calls them icospheres: they are an alternative to the UV sphere, having a more regular distribution. [4] [5] The Goldberg–Coxeter construction is an expansion of the concepts underlying geodesic polyhedra.

  5. Euclidean tilings by convex regular polygons - Wikipedia

    en.wikipedia.org/wiki/Euclidean_tilings_by...

    Such tilings can be considered edge-to-edge as nonregular polygons with adjacent colinear edges. There are seven families of isogonal figures, each family having a real-valued parameter determining the overlap between sides of adjacent tiles or the ratio between the edge lengths of different tiles. Two of the families are generated from shifted ...

  6. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Face-vertex meshes represent an object as a set of faces and a set of vertices. This is the most widely used mesh representation, being the input typically accepted by modern graphics hardware. Face-vertex meshes improve on VV mesh for modeling in that they allow explicit lookup of the vertices of a face, and the faces surrounding a vertex.

  7. Rhombic triacontahedron - Wikipedia

    en.wikipedia.org/wiki/Rhombic_triacontahedron

    Let φ be the golden ratio.The 12 points given by (0, ±1, ±φ) and cyclic permutations of these coordinates are the vertices of a regular icosahedron.Its dual regular dodecahedron, whose edges intersect those of the icosahedron at right angles, has as vertices the 8 points (±1, ±1, ±1) together with the 12 points (0, ±φ, ± ⁠ 1 / φ ⁠) and cyclic permutations of these coordinates.

  8. Graph (discrete mathematics) - Wikipedia

    en.wikipedia.org/wiki/Graph_(discrete_mathematics)

    In the edge (x, y) directed from x to y, the vertices x and y are called the endpoints of the edge, x the tail of the edge and y the head of the edge. The edge is said to join x and y and to be incident on x and on y. A vertex may exist in a graph and not belong to an edge. The edge (y, x) is called the inverted edge of (x, y).

  9. Seamless3d - Wikipedia

    en.wikipedia.org/wiki/Seamless3d

    It allowed the user to create smooth shaped triangle meshes and join different meshes together with tangent matching surfaces at the joining edges using a C++ compiler. [11] By February 2003 Seamless3d had been transformed into a GUI-based 3D modelling application with a file format designed around VRML format. This allowed Seamless3d files to ...