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  2. Back-face culling - Wikipedia

    en.wikipedia.org/wiki/Back-face_culling

    Consequently, the vertex ordering is usually chosen such that front-facing triangles have clockwise winding, N defined as above is the normal directed outward from the object. In this setup, back-face may be regarded as a test of whether the points in the polygon appear in clockwise or counter-clockwise order when projected onto the screen.

  3. Vertex painting - Wikipedia

    en.wikipedia.org/wiki/Vertex_painting

    In 3D computer graphics software, vertex painting refers to interactive editing tools for modifying vertex attributes directly on a 3D polygon mesh, using painting tools similar to any digital painting application but working in a 3D viewport on a perspective view of a rotated model.

  4. 120-cell - Wikipedia

    en.wikipedia.org/wiki/120-cell

    The major [ak] chords #1 - #15 join vertex pairs which are 1 - 15 edges apart on a Petrie polygon. The annotated chord table is a complete bill of materials for constructing the 120-cell. All of the 2-polytopes, 3-polytopes and 4-polytopes in the 120-cell are made from the 15 1-polytopes in the table.

  5. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender 4.3 splash screen. Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.

  6. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Introduced by Baumgart in 1975, winged-edge meshes explicitly represent the vertices, faces, and edges of a mesh. This representation is widely used in modeling programs to provide the greatest flexibility in dynamically changing the mesh geometry, because split and merge operations can be done quickly.

  7. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    The subdivide tool splits faces and edges into smaller pieces by adding new vertices. For example, a square would be subdivided by adding one vertex in the center and one on each edge, creating four smaller squares. The extrude tool is applied to a face or a group of faces. It creates a new face of the same size and shape which is connected to ...

  8. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    World-space surface normals are rendered as a screen-sized texture. Finally, a Sobel filter or similar edge-detection filter is applied to the normal and depth textures to generate an edge texture. Texels on detected edges are black, while all other texels are white.

  9. Euclidean tilings by convex regular polygons - Wikipedia

    en.wikipedia.org/wiki/Euclidean_tilings_by...

    Such tilings can be considered edge-to-edge as nonregular polygons with adjacent colinear edges. There are seven families of isogonal figures, each family having a real-valued parameter determining the overlap between sides of adjacent tiles or the ratio between the edge lengths of different tiles. Two of the families are generated from shifted ...