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Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.
Final Fantasy XIV [c] is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix.Directed and produced by Naoki Yoshida and released worldwide for PlayStation 3 and Windows in August 2013, it replaced the failed 2010 version, with subsequent support for PlayStation 4, macOS, PlayStation 5, and Xbox Series X/S.
The production team of Commanders shared multiple staff with Final Fantasy Crystal Chronicles. [12] Naora acted as producer and concept artist. [13] Itahana acted as both director and character designer, with Code Age Commanders being his debut as a director. [14] Additional character designs were created by Yasuhisa Izumisawa.
In order to be released at the same time as the game, commercial strategy guides are often based on a pre-release version of the game, rather than the final retail version; BradyGames' guide for Grand Theft Auto: San Andreas included misplaced item locations and a slightly different map, which made some directions impossible to follow.
Heavensward: Final Fantasy XIV Original Soundtrack is collection of music from the expansion pack including both the launch and Patch 3.1, "As Goes Light, So Goes Darkness". The album was released by Square Enix on February 24, 2016, on Blu-ray Disc and includes a documentary about the sound production process featuring Soken.
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[10] [13] [14] Expansions for Final Fantasy XIV are designed to compete with offline RPGs in length and content. [4] [15] In terms of content, roughly 70% of development time is devoted to standard features common to every expansion, such as new dungeons and classes, and 30% is devoted to creating unique features and modes of gameplay. [12]
Prior to its rebranding from Final Fantasy Versus XIII and full move onto eighth-generation consoles, Final Fantasy XV used lighting technology from Luminous along with a purpose-built proprietary gameplay engine. [13] For its E3 2013 re-reveal under its new title, the company used a specially-created engine environment named Ebony. [14]
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