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  2. CloudCompare - Wikipedia

    en.wikipedia.org/wiki/CloudCompare

    CloudCompare is a 3D point cloud processing software (such as those obtained with a laser scanner).It can also handle triangular meshes and calibrated images. Originally created during a collaboration between Telecom ParisTech and the R&D division of EDF, the CloudCompare project began in 2003 with the PhD of Daniel Girardeau-Montaut on Change detection on 3D geometric data. [2]

  3. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  4. Iterative closest point - Wikipedia

    en.wikipedia.org/wiki/Iterative_Closest_Point

    MeshLab an open source mesh processing tool that includes a GNU General Public License implementation of the ICP algorithm.; CloudCompare an open source point and model processing tool that includes an implementation of the ICP algorithm.

  5. OpenVSP - Wikipedia

    en.wikipedia.org/wiki/OpenVSP

    A few base geometry models provided by OpenVSP. OpenVSP offers a multitude of basic geometries, common to aircraft modelling, which users modify and assemble to create models. Wing, pod, fuselage, and propeller are a few available geometries. Advanced components like body of revolution, duct, conformal geometry and such are also available.

  6. MeshLab - Wikipedia

    en.wikipedia.org/wiki/MeshLab

    MeshLab is a 3D mesh processing software system that is oriented to the management and processing of unstructured large meshes and provides a set of tools for editing, cleaning, healing, inspecting, rendering, and converting these kinds of meshes.

  7. Delaunay triangulation - Wikipedia

    en.wikipedia.org/wiki/Delaunay_triangulation

    If points are distributed according to a Poisson process in the plane with constant intensity, then each vertex has on average six surrounding triangles. More generally for the same process in d dimensions the average number of neighbors is a constant depending only on d. [5] In the plane, the Delaunay triangulation maximizes the minimum angle.

  8. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    The basic object used in mesh modeling is a vertex, a point in three-dimensional space.Two vertices connected by a straight line become an edge.Three vertices, connected to each other by three edges, define a triangle, which is the simplest polygon in Euclidean space.

  9. Point-set registration - Wikipedia

    en.wikipedia.org/wiki/Point-set_registration

    Point set registration is the process of aligning two point sets. Here, the blue fish is being registered to the red fish. In computer vision, pattern recognition, and robotics, point-set registration, also known as point-cloud registration or scan matching, is the process of finding a spatial transformation (e.g., scaling, rotation and translation) that aligns two point clouds.

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