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Reed also noted that because Final Fantasy XIII had been prioritized in Crystal Tools' development, the engine struggled with the open-world environments of Versus XIII. [19] Harris said that people had come to expect "pretty" graphics from Crystal Tools and that Final Fantasy XIV simultaneously "met and completely shattered" those expectations ...
Prior to its rebranding from Final Fantasy Versus XIII and full move onto eighth-generation consoles, Final Fantasy XV used lighting technology from Luminous along with a purpose-built proprietary gameplay engine. [13] For its E3 2013 re-reveal under its new title, the company used a specially-created engine environment named Ebony. [14]
2017 – PlayStation 4 (Final Fantasy XII: The Zodiac Age) 2018 – Microsoft Windows (Final Fantasy XII: The Zodiac Age) 2019 – Nintendo Switch, Xbox One (Final Fantasy XII: The Zodiac Age) [50] Notes: International version released in Japan for the PlayStation 2 (2007, titled Final Fantasy XII International Zodiac Job System). [82]
The drinks became commercially available in Japan on March 7. Suntory also released a Final Fantasy XII Premium Box, which came with a Final Fantasy XII collector's card. The Potion was a limited edition product and is no longer available. [90] Final Fantasy XII was also adapted into a manga by Amou Gin .
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Final Fantasy XIII is the flagship title of the Fabula Nova Crystallis collection of Final Fantasy games and is the first game to use Square Enix's Crystal Tools engine. Final Fantasy XIII was critically acclaimed in Japan and received mostly positive reviews from Western video game publications, which praised the game's graphics, presentation ...
He then served as producer for Final Fantasy Tactics Advance for the Game Boy Advance system, which shares the Final Fantasy Tactics system but has an entirely different storyline. [7] In 2001, Matsuno was assigned to work on Final Fantasy XII as director together with Hiroyuki Ito. [8] He came up with the game's original concept and plot. [9]
Kazushige Nojima (野島 一成, Nojima Kazushige, born January 20, 1964) is a Japanese video game writer.He is best known for writing several installments of Square Enix's Final Fantasy franchise—namely Final Fantasy VII and its spin-offs Advent Children and Crisis Core, Final Fantasy VIII, and Final Fantasy X and X-2—in addition to the Kingdom Hearts series, [1] the Glory of Heracles ...