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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  3. Code::Blocks - Wikipedia

    en.wikipedia.org/wiki/Code::Blocks

    Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.

  4. Blocks (C language extension) - Wikipedia

    en.wikipedia.org/wiki/Blocks_(C_language_extension)

    Like function definitions, blocks can take arguments, and declare their own variables internally. Unlike ordinary C function definitions, their value can capture state from their surrounding context. A block definition produces an opaque value which contains both a reference to the code within the block and a snapshot of the current state of ...

  5. Node (computer science) - Wikipedia

    en.wikipedia.org/wiki/Node_(computer_science)

    Child: A child node is a node extending from another node. For example, a computer with internet access could be considered a child node of a node representing the internet. The inverse relationship is that of a parent node. If node C is a child of node A, then A is the parent node of C. Degree: the degree of a node is the number of children of ...

  6. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    The fundamental building blocks of a glTF scene are nodes. Nodes are organized into a hierarchy, such that a node may have other nodes defined as children. Nodes may have transforms relative to their parent. Nodes may refer to resources, such as meshes, skins, and cameras. Meshes may refer to materials, which refer to textures, which refer to ...

  7. Tree (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Tree_(abstract_data_type)

    A node that has a child is called the child's parent node (or superior). All nodes have exactly one parent, except the topmost root node, which has none. A node might have many ancestor nodes, such as the parent's parent. Child nodes with the same parent are sibling nodes. Typically siblings have an order, with the first one conventionally ...

  8. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  9. Basic block - Wikipedia

    en.wikipedia.org/wiki/Basic_block

    The code in a basic block has: One entry point, meaning that no code within it is the destination of a jump instruction anywhere in the program.; One exit point, meaning that only the last instruction can cause the program to begin executing code in a different basic block.

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