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As part of this, they also had Synapse Games and Chinzilla, who had made card games for Kongregate, and created a pitch that had elements from their games. The development team worked with the writers and producers to craft content for this game, with animated characters licensed from six different animated shows by 20th Television Animation. [4]
Two of these games (Yomi and Flash Duel) attempt to recreate some of the game concepts found in the fighting games he is familiar with. The third game, Puzzle Strike, attempts to recreate the Super Puzzle Fighter II Turbo experience. Another game, Pandante, is similar to Texas holdem poker, and Chess 2 is a redesigned, asymmetric version of Chess.
Kongregate hopes this curation will help spotlight quality games and address discoverability issues indie games commonly face. [25] Another incentive offered to developers by the store is an increased revenue share for all games until they reach $10,000 in sales, [26] with games that are exclusive to it having a higher threshold of $40,000. [27]
World 2 has been played over 14.8 million times on Armor Games, over 17.8 million times on Addicting Games and over 5 million times on Kongregate. World 2 also won the 2008 Newgrounds Tank Award for Best Flash Game, [ 25 ] and is the fifth most played Flash game of 2008 in the Mochi Media Flash game advertising network. [ 26 ]
At the time, it was solely designed for Flash and not iOS, though they were interested in making bigger games outside the Flash market. [5] They announced the game in mid August 2010, where they revealed that the game would release on Flash (through Kongregate [8]) and iOS simultaneously, [5] [c] which happened on August 29, 2010. [1]
Clicker Heroes was released as a Flash game on the gaming website Kongregate in August 2014, [7] and on Armor Games in September 2014. [8] It was released onto the Steam platform in May 2015 for Microsoft Windows and OS X . [ 9 ]
[12] [13] One important game mechanic is the ad hominem attack "Your face is ugly", which always fails in-game and was designed to teach players that this type of argument is unhelpful and flawed. [14] The game was designed to be more flexible and interactive than a book or film presentation of such philosophical debates. [14]
The game ends once there are no more moves and no scrambles remaining. An extra scramble is awarded every 300,000 points. Speed Chuzzle: The game plays similarly to Classic Chuzzle, with the only difference being the presence of a lock timer. The lock timer will continuously fill up as long as the player does not pop Chuzzles.
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